I personally wishes to have a normal texture that only retains the purpose of the texture while getting rid of the wrinkles in the texture that is used to simulate real life skin.
For example, when I loaded a normal texture that adds veiny detail to the atom, I wish when I adjust the difuse bumpiness, it would only makes the veins normal more pronuced, instead of making the skin all rough and unpleasant to look at,
This is controllable when only using one normal, but as soon as I use decal maker to use two textures together, the skin just becomes human tree bark and is absolutely hidious.
Any Ideas?
For example, when I loaded a normal texture that adds veiny detail to the atom, I wish when I adjust the difuse bumpiness, it would only makes the veins normal more pronuced, instead of making the skin all rough and unpleasant to look at,
This is controllable when only using one normal, but as soon as I use decal maker to use two textures together, the skin just becomes human tree bark and is absolutely hidious.
Any Ideas?