I've been scanning the forum to see if this has already been requested or is already possible, so apologies if I'm duplicating a thread
A lot of my custom characters are curvy. I sculpt custom morphs in Blender. I've had some trouble with clothing around the thighs, glutes, and belly getting distorted when more extreme morphs are applied to the lower body. I have learned to compensate somewhat by trying to avoid moving verts vertically in the problem areas, but that can be difficult to avoid sometimes.
So my request is this: Would it be possible on clothing import to wrap to a custom shape rather than to default G2? This may already be possible, but if it's not, I think that could help. The clothing could be fit to the figure morph in an external app and then wrapped to the custom morph in VaM. I know this would result in clothing that only looked right on one type of figure shape, but it strikes me as possibly easier than option 2, which would be...
Corrective clothing morphs? I'm not sure if this is just way off the table, but being able to apply morphs to clothing could address this issue and open up some other possibilities besides. I know this might strain performance, but maybe clothing morphs could be baked after being applied to avoid a performance tax.
At any rate, just some suggestions. Thanks!!!
A lot of my custom characters are curvy. I sculpt custom morphs in Blender. I've had some trouble with clothing around the thighs, glutes, and belly getting distorted when more extreme morphs are applied to the lower body. I have learned to compensate somewhat by trying to avoid moving verts vertically in the problem areas, but that can be difficult to avoid sometimes.
So my request is this: Would it be possible on clothing import to wrap to a custom shape rather than to default G2? This may already be possible, but if it's not, I think that could help. The clothing could be fit to the figure morph in an external app and then wrapped to the custom morph in VaM. I know this would result in clothing that only looked right on one type of figure shape, but it strikes me as possibly easier than option 2, which would be...
Corrective clothing morphs? I'm not sure if this is just way off the table, but being able to apply morphs to clothing could address this issue and open up some other possibilities besides. I know this might strain performance, but maybe clothing morphs could be baked after being applied to avoid a performance tax.
At any rate, just some suggestions. Thanks!!!