KameronFox
Member
Mine is like 28fps with couple of vars. This is so bad...
My spec: RTX2080TI, Ryzen 9 5950x, 64gb 3200 ram. PBO enabled.
My spec: RTX2080TI, Ryzen 9 5950x, 64gb 3200 ram. PBO enabled.
Usually just use 1 model with 2 -3 lights, sometimes 2. It sits at roughly the same. 20-30.
If introduce more characters like male, their appearance is less important so turn stuff like hair and clothe physics off along with soft physics, seems to help abit.
Whats your computer spec?
Mine is like 28fps with couple of vars. This is so bad...
My spec: RTX2080TI, Ryzen 9 5950x, 64gb 3200 ram. PBO enabled.
Can I ask how you are loading VAM? How you load it also makes a difference. For example, if you are going through Steam rather than just Virtual Desktop you will lose a lot of FPS.
Specs: I9900kf; rtx3070, 64G ram, M.2 NVMe PCIe drive
Oh really? I use steam because of AMD FidelityFX SuperResolution for SteamVR, It does some fps improvements. But how so steam decreasing fps?
Instead of launching Virtual Desktop, then Steam VR, then opening VAM in Steam it seems to work much much better if you just create a Bat file on your desktop and execute it inside Virtual Desktop by double clicking it using your controller.
The batch file should contain:
"C:\Program Files\Virtual Desktop Streamer\VirtualDesktop.Streamer.exe" "F:\Vam\VaM.exe"
Just modify the path to match your configuration.
Here is a thread with more details and discussion:
Increased FPS when using openVR
So a friend who introduced me to VaM just told me about a new open source free plugin that dramatically increased your FPS by reducing the render resolution and interpolating back to full resolution. It's been written by AMD and is apparently really good, giving some impressive performance...hub.virtamate.com
If you are already doing this then I guess it is down to tweaking the scene.
The other thing to look at that are the custom assets. Some of them are heavy and really impact FPS. Also if there are too many it impacts FPS. I usually go through and turn each off one at a time to see which is causing the drop if there is one.
You need someone smarter than me then. I don't know and don't use that method nor the Fidelity DLL. (I am paranoid when it comes to replacing DLL's with third party DLL's!)What do you mean by virtual desktop? I run VaM (OpenVR).bat since that AMD Fidelity.
Exactly.Its useless to say whats peopl FPS is. Couse every scene might get completel diffrent. To be most acurate you should ask for default scene FPS , given player settings: 1 physics cap, 70hz ,... and so on.
Virtual Desktop is a way to get wireless VR from the PC to the Oculus Quest and Quest 2 headsets. It is ONLY if you have those headsets.What do you mean by virtual desktop? I run VaM (OpenVR).bat since that AMD Fidelity.
Virtual Desktop is a way to get wireless VR from the PC to the Oculus Quest and Quest 2 headsets. It is ONLY if you have those headsets.
If you are running VD you do NOT need to involve SteamVR. In fact, that slows things down and makes the experience worse than without it.
So in the case that you use a Quest (1/2) headset and have Virtual Desktop it is always best to run VaM directly using the batch files repeated here.
You launch VD from your headset, and from within Virtual Desktop can then run the batch file. That launches VaM without SteamVR at all and gives a faster smoother experience.
No. Because you are not running a Quest or Quest2 with Virtual Desktop.I've oculus rift s, Running VaM (OpenVR).bat because of that AMD Fidelity will work on steamvr. Does that mean steamvr making my game fps worse?
No. Because you are not running a Quest or Quest2 with Virtual Desktop.
I will say it again, clearly. VD is ONLY for those running Quest or Quest2 headsets.
The reason it's worse is this.
VaM->SteamVR->VirtualDesktop->Headset
which is clearly worse than
VaM->VirtualDesktop->Headset
You have VaM->SteamVR->RiftHeadset.
Does that make it clear?
I think we need to pick a free reference scene
I think this should be done by someone who understands how VaM is exactly using ressources and which things and actions are the real performance killers in every day use. In addition to this the scene should be well balanced in a way, that we will get numbers that are not meaningless, or numbers that are more or less similar from one PC to another, because they are too close together. But getting fancy numbers that have no real-life value because of a scene that a sane brain would never ever use, is meaningless, too. I think picking a reference scene sounds easier than it is... and certainly AFTER doing this, there will be many user who claims to know it better.
Though, every randomly picked, self running scene (ideally with no references and easy to use, maybe one of the old build-in ones?), would be way better than comparing numbers that simply can't be compared.
Those don't seem to open in VR, if you are testing VR performance that's kind of important.VAM already includes benchmark tests in the root of the installation folder? Running these files (they are .bat files) will open VAM with a specific scene and do whatever benchmark it's assigned to do. There's benchmarks for Baseline, CPU, ClothSim, GPU, Hair, HairRender, and even more. Why don't you just go with one of those?