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Virtual Sweetheart ReLoaded

Paid Scenes Virtual Sweetheart ReLoaded

Haha thank you very much for the kind words glodomorrapl! This is the beauty of VaM and all the talented creators pulled by this game :D My first experience with VaM was pretty much the same, I started it, was too overwhelmed and clueless what to do and then I uninstalled it xD. But was still checking the resources reddit now and then. And after a while I spotted some hot scenes, looks and plugins, which pulled me back in and gave motivation to start playing around and experimenting :)

Regarding the looks you can use in VSR..the super cute girls from ascorad fit into this scene pretty much from the start, so check them out if you have not already: https://hub.virtamate.com/members/ascorad.45828/#resources
Bro, that means a lot coming from you! RC has been in my top 3 since the day I first downloaded her. Seriously one of the most gorgeous looks ever made ♥ Seeing this made my day :D Thank you!
 
Bro, that means a lot coming from you! RC has been in my top 3 since the day I first downloaded her. Seriously one of the most gorgeous looks ever made ♥ Seeing this made my day :D Thank you!

Oh lol did not even know you checked my scenes! Thats cool af :D Love your girls and cool expressions you make! Thank you too!
 
May I ask why the character flies when riding a horse?

Hmm normally it does not happen. From the top of my head one reason for this might be different character scale of your own appearance preset. It should be at 1.000. Another reason for the flying might be different version of Vinput's Auto Thruster. It should be the 0.16s one https://hub.virtamate.com/resources/autothruster-autogensthruster.14513/history

If none of the above resolves the problem please send me a screenshot of how the flying exactly looks like. Maybe it helps me more to identify the issue. Other then that I could look into it if you could stream it to me over discord.
 
Hmm normally it does not happen. From the top of my head one reason for this might be different character scale of your own appearance preset. It should be at 1.000. Another reason for the flying might be different version of Vinput's Auto Thruster. It should be the 0.16s one https://hub.virtamate.com/resources/autothruster-autogensthruster.14513/history

If none of the above resolves the problem please send me a screenshot of how the flying exactly looks like. Maybe it helps me more to identify the issue. Other then that I could look into it if you could stream it to me over discord.
Thank you.
 
Friends, please help, I have no spank buttons in my scene, and it doesn't even help to enable them via the “Spank Button” button, i.e. they don't appear even after that. The second problem is when I switch the picture on the wall to mirror mode, it just goes black. Any help would be appreciated, especially with the spank buttons. Thanks in advance
 
Friends, please help, I have no spank buttons in my scene, and it doesn't even help to enable them via the “Spank Button” button, i.e. they don't appear even after that. The second problem is when I switch the picture on the wall to mirror mode, it just goes black. Any help would be appreciated, especially with the spank buttons. Thanks in advance

Hey, I might be able to help you. Could you please make a screen of your error log, after the scene is loaded. Also what VaM version are you using?
Regarding spank buttons you might be missing MacGruber's Logic Bricks or have an old VaM Version.
No clue why the Mirror is not working though.
 
Hey, I might be able to help you. Could you please make a screen of your error log, after the scene is loaded. Also what VaM version are you using?
Regarding spank buttons you might be missing MacGruber's Logic Bricks or have an old VaM Version.
No clue why the Mirror is not working though.
Hi, I figured it out, it's working now. After a few restarts the buttons are displayed, I don't know what it was related to. The mirror issue was solved too, you just had to enable mirrored surfaces in the graphics settings.

Your scenes are the best, seriously. Special thanks for the first-person view, as you have it fixed and the player doesn't fly out of the body when changing the angle of view. I still haven't figured out how to achieve this, as I use Embody, but I still get thrown out of the character.

Looking forward to your new scenes, I would like to see something like "stepmother + stepson", I think many people will support me in this desire. But anyway, you have top notch content, keep up the good work!
 
Hi, I figured it out, it's working now. After a few restarts the buttons are displayed, I don't know what it was related to. The mirror issue was solved too, you just had to enable mirrored surfaces in the graphics settings.

Your scenes are the best, seriously. Special thanks for the first-person view, as you have it fixed and the player doesn't fly out of the body when changing the angle of view. I still haven't figured out how to achieve this, as I use Embody, but I still get thrown out of the character.

Looking forward to your new scenes, I would like to see something like "stepmother + stepson", I think many people will support me in this desire. But anyway, you have top notch content, keep up the good work!
Oh cool glad that it works now! And I completely forgot about the "mirrored surfaces" option inside the settings aswell 😅
Also happy to hear that you enjoy my content! And thanks very much for the nice words!

Regarding the angle adjustments inside POV...You actually do fly out of the body in my scenes, but for a super short time (approx 0.01 second), so it's very hard to notice. I made this "programming" inside the scene with these:


During the position switches with activated POV, there is a command on a "Relay" from logic bricks to do the following:

1. Deactivate Passenger
2. Spawn POV on to a prerotated spawn point plugin
3. Activate Passenger

The tricky part is the prerotated spawn point plugin. Its located on an empty atom, with a "Linear Animation" logic brick:


The last part, which is the most tedious, is to figure out and set the prerotation angles for each position. So for example, you are inside POV and click "Missi1" button. Then this happens:

1. "Missi1" button click sets Linear Animation to 0.70 (which would be a prerotation of 60 degrees downwards)
2. The above Relay gets triggered (the one with deactivate passenger, spawn point and activate passenger)

The thing is that the "Passenger" plugin conserves the camera angle, so if you are looking down prior to activating it, you will be looking down with the same angle after activation. (Not sure if its the same with Embody though)

Also there is probably a better method to do the angle adjustment, but this is all I've got 😅

Not sure if I come to make "stepmother + stepson" scene some day, or "stepdaughter + stepfather" scenario, which is also very popular. The time will tell ;D
 
how much RAM does this scene really need? i have 32 gigs, no apps in the background so heaps of free memory, and loading this scene fills up my RAM entirely, plus a few dozen gigabytes moved over to the page file, which im guessing is what makes this scene freeze for about 2-3 seconds every minute or so.
 
how much RAM does this scene really need? i have 32 gigs, no apps in the background so heaps of free memory, and loading this scene fills up my RAM entirely, plus a few dozen gigabytes moved over to the page file, which im guessing is what makes this scene freeze for about 2-3 seconds every minute or so.

Yeah this scene is RAM heavy, I have 32gb of RAM myself, so idk how much would be optimal. I have not changed pagefile size, so I currently have Win10 default setting. From what I read increasing the size of pagefile helps with this scene aswell.

Also I usually restart my pc before playing it to clear up cache and RAM. Then I have fluid experience in VR, as long as I don't open edit mode during playing. Opening edit mode seems to increase RAM load and then I get unstable frames.

I am planning to come back to this scene later this year and make some improvements in "programming" along with adding a bit more content. I learned some new stuff since I released it, like how to outsource some programming on to empty presets and load them in when needed, but I am not sure by how much it will increase performance and reduce RAM load. 🤷‍♂️
 
Yeah this scene is RAM heavy, I have 32gb of RAM myself, so idk how much would be optimal. I have not changed pagefile size, so I currently have Win10 default setting. From what I read increasing the size of pagefile helps with this scene aswell.

Also I usually restart my pc before playing it to clear up cache and RAM. Then I have fluid experience in VR, as long as I don't open edit mode during playing. Opening edit mode seems to increase RAM load and then I get unstable frames.

I am planning to come back to this scene later this year and make some improvements in "programming" along with adding a bit more content. I learned some new stuff since I released it, like how to outsource some programming on to empty presets and load them in when needed, but I am not sure by how much it will increase performance and reduce RAM load. 🤷‍♂️
i already have my page file set to be "system allocated", which i believe means the page file will grow as needed and as long as there's free space for it. i'm upgrading my pc and i was thinking about RAM, 64G of good ddr5 seems pricey so i ordered 48, will see how it goes and report back.

thanks for the tip about edit mode, wasn't aware it alone can cause such problems.
 
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