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Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

it should be at the very bottom, i tested it out and so far seems great!
Only question i have is since i've never used FFMPEG from command line, what quality level corresponds to the H265 quantisizer of 21?
I've tried it, I don't see anything about stream. I'll try again I guess, don't know why it would be any different. Maybe delete the .var completely and redownload it?
 
Huh, deleting the .var and redownloading it worked. Must have been cached somehow??? Anyhow, gonna try streaming now :)
 
Just in case you didn't see it and might be interested: With my modified version of the renderer sending frames directly to FFmpeg for video encoding (linked and described earlier in this thread), you can save even more time and especially disk space without any loss in quality. If you use the streaming feature, it sends uncompressed frame data to FFmpeg (the JPEG/PNG setting is ignored). The only quality loss you get is in the final video encoding itself, so it will produce the same results as the original version with PNG, but faster and using less disk space: Skipping the JPEG/PNG encoding makes it faster, and it only takes as much disk space as the final video file (as opposed to hundreds of gigabytes) since it doesn't save individual frame images to disk.
Ok, when I try to stream to ffpmeg it crashes when I start the stream from the plugin with this error - tcp://127.0.0.1:54341?listen: Invalid data found when processing input - Any idea what's causing that?
 
Ok, got it figured out with the help of AI :) This is my updated fmmpeg command - ffmpeg -y -f rawvideo -pix_fmt rgb24 -s 3840x2160 -r 60 -i tcp://127.0.0.1:54341?listen -vf vflip -c:v libx264 -preset slow -pix_fmt yuv420p -crf 20 -loglevel debug angeldoubledildo.mp4 - Apparently the 'high' isn't valid, it is now set to 'slow' and that seemed to have resolved it. My first realtime render is going now :)
 
You would want to attach the atom with the render plugin to the head, record your PoV animation, then play it back to render.
Thank you, so this is not something like Embody right? I need create an empty atom, link and snyc with head on postion and rotation, then add this plugin to this empty atom, finally I can start the play and recording, right? But here it will cause that the hair and eye will be displayed, how to solve that?
 
Thank you, so this is not something like Embody right? I need create an empty atom, link and snyc with head on postion and rotation, then add this plugin to this empty atom, finally I can start the play and recording, right? But here it will cause that the hair and eye will be displayed, how to solve that?
You are 100% correct. So, I would start by using VaM to move it to the exact head object, then with the plugin active (so that you can see what it sees) adjust the Render atom forward until it is just past the hair/eyes, then parent it to the head atom. That way you won't have the issue of the hair/eyes getting rendered but you'll get the PoV you are wanting. Also, you can adjust the field of view (FoV) in the plugin to get that just how you want it as well.
 
I've had good success with this but would like to record a scene with video plating in the background. 1-2 times the video would play super fast...then it stopped playing at all and just has a frozen tv in the background. any help or thoughts?

im using a videocontroller plugin- not the native video support in this plugin
 
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I've had good success with this but would like to record a scene with video plating in the background. 1-2 times the video would play super fast...then it stopped playing at all and just has a frozen tv in the background. any help or thoughts?

im using a videocontroller plugin- not the native video support in this plugin
I'm not entirely sure I understand your question, but my guess is that you're using Timeline in your scene. ANY instances of timeline need to be set to 'game time' instead of 'real time' in the options or the animations will play super fast inside the render. If you set them to gametime your render will come out perfect.
 

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