@hazmhox Thanks for the update! Now the renaming works like a charm.
The UI is still not updating with the ID slider though, but i can live with that.
That's awesome! Perfect for something I was working on.
I use MacGruber's SelectChoice for a lot of triggers, and this is similar to that but only 2 states/choices.
Yup!
I did not think it was necessary to add more state... for now. You could technically (if you're crazy) cascade gate triggers since they all have their individual states : D
Right on! Question though: If you have a trigger with the Gate Triggers setup, does it ignore any Global Action for that trigger?
Thanks!
What are you calling "monitors"... I'm a bit confused when you say "sets the monitor's position to where my current monitor is located at"... if the monitor's position is your current location, then moving it to your current location... would obviously make you stay at the same spot ='D
You really have to capture a video for me about that, I really don't have that issue :/
ummmmmm... sorry for confused you in english lol. welp its the first time that i met a question like this. anyway.. i figure it out.Yo! I suspect you're not a native english speaker... so I'm trying to "translate" properly: you're talking about the fact that the UI is "world based" and goes behind object depending on its position right?
Nothing has changed in 23. I even debugged it just before answering you, I have no issues whatsoever with the world position of eitherStory or Actions:
View attachment 242299View attachment 242300
You might have something wrong in your scene (or eventually your asset?)
ummmmmm... sorry for confused you in english lol. welp its the first time that i met a question like this. anyway.. i figure it out.
Vamstory conflict with PostMagic... it happens while Postmagic on
any suggestion? plz~~~ i really wanna use LUTs
My apologies if this has been addressed elsewhere. I find Story, Director, are losing references when loaded from a subscene. I made sure the subscene was named what it will be named when loading the subscene from file. Even references within story (Clicking an answer to invoke the display of a new dialog group does not survive when the subscene is loaded.
I'm sorry that you have trouble with post processing, but I'm pretty sure I won't fix that. I'm not sure why a post process would change the render order of a UI asset... this is more a problem linked to the post processing itself than my plugin sadly.
Hi Ranvenholme! Absolutely not addressed. But I mentionned maybe on Discord that subscenes are absolutely not tested with the whole Story plugins. I might take a look someday, but this is not a priority. Pretty much no one use subscenes, and there are a lot of solutions today that allows you to not rely on subscenes and have faster/more reliable seamless scenes.
We had way too much issues with subscenes at some point, this is something I'm not even considering nowadays when scripting advanced scenes. So maybe someday... maybe.
What is the action for toggling the Actions UI, since we can't use atom on/off or plugin enabled? All I see are separate actions to hide and show, which don't allow toggling.
I want to use SimpleKeybind plugin to create a scene keybind to toggle the UI, and I'm not having any luck finding the appropriate action.
You mean the two first actions in the list "Show/Hide Actions UI"?
What is the action for toggling the Actions UI, since we can't use atom on/off or plugin enabled? All I see are separate actions to hide and show, which don't allow toggling.
I want to use SimpleKeybind plugin to create a scene keybind to toggle the UI, and I'm not having any luck finding the appropriate action.