lol! Don't be sorry! Your english is awesome!
I just want to be sure that we understand each other to answer your questions properly
Q1: Ok I see what you mean by your shot. For this case, there is nothing the can code do to improve that, I think that's more a UI/UX design or choice you have to make for your scene.
The angle you have chosen is pretty hard for a nice "visual feeling". You are kind of assuming that the player has to read AND look at the girl at the same time. But I think you're not forced to do that.
You can push the UI a bit further away and not that low. Like this:
View attachment 219901 View attachment 219902
The audio "pop" when a dialog shows up will notify the player that a dialog has appeared and if you keep it in a sweet spot, in VR, it's not hard to move your head a bit to follow the story.
Q2: I think you might be adding the plugin VAMStory AND VAMStoryActions on the same empty! Correct me if I'm wrong.
But you should do this:
- Create another empty atom, and add VAMStoryActions on it... add your actions
- In your story, in the group options, select that atom
This will result in that (with a VAMStoryActions with 2 buttons and a slider ) :
View attachment 219903 View attachment 219904
This only happens when you reach the answers. So you'll have to structure your dialog and story around that : )
You can find advanced demos using those features in
HZMDemos if you want.
Q3: lol! You don't bother me, I'm here to help
Are all these answers helpful to you?
Cheers!