VAM Scenes with more Interaction/Gameplay

mikemic5546

New member
Messages
2
Reactions
0
Points
1
Hey all,

I've been floating around, trying out different free scenes and exploring the software.

My question to everyone is, am I using this wrong or is there not enough of what I'm looking for out there?
It seems like a lot of "interactive" scenes are just pre-made motions that you interact by through menu options selecting different things. Its more watching porn in VR than interacting.

When I downloaded and tried this out I was expecting more VR functions like fingering a girl, jerking yourself off to cum, slapping, using toys on a girl, etc. Is that out there and I am not finding it or is that not really the capability of this software?

What I have been enjoying the most with the most interaction like that is WasserChan "Quiet girl pleases you". Possibly due to it running the best and the ease of interaction
Thanks
 
When I downloaded and tried this out I was expecting more VR functions like fingering a girl, jerking yourself off to cum, slapping, using toys on a girl, etc. Is that out there and I am not finding it or is that not really the capability of this software?

Do you have your VR controllers set to appear as hands? If you do so, you can finger, slap, or use toys on any girl ant any time in any scene. Go to user preferences > VR2.
 
Do you have your VR controllers set to appear as hands? If you do so, you can finger, slap, or use toys on any girl ant any time in any scene. Go to user preferences > VR2.
I don't think I do. I wish I had more time to explore the software, so many things I don't know about it, like this! Thank you
 
I don't think I do. I wish I had more time to explore the software, so many things I don't know about it, like this! Thank you
Hands.jpg
 
My question to everyone is, am I using this wrong or is there not enough of what I'm looking for out there?

I was right there with you dude. When VAM was released the first thing I tried to do is make interactive scenes that took full advantage of VR. Back in the stone age of VAM it sadly just wasn't possibe. Then slowly over time, thanks to creatores like Acidbubbles and MacGruber who started making the tools, things started to look more and more possible. Still it seems like few people want to take up the mantle since creating in VAM is kind of time consuming and you can pump out way more content if you just concentrate on animations and the more "movie" like aspects of VAM. I took my first stab at creating a fully interactive scene with my Build a Better Blowjob scene. I learned a lot and have started working on something that is much more "game like" and now I can confidently say that with the plugins that exist in on the hub, it is totally possible! I don't want this post to turn into a shameless plug since these are paid scenes so I digress.

Some amazing plugins have just dropped on the hub that I've started testing out and trust me when I say that if you hold on just a little while longer you'll start see more of the scenes you are looking for :)
 
The Cue plugin thingy adds alot of interactivity, it makes the lil people in the scenes react to touch and the like, and you can interact as you mentioned above. Theres a plugin with slapping (ive yet to figure out how to add it and make it work) but that makes noises when you slap areas.
The only thing that seems tricky to do is making the people move to different positions dynamically or change poses - you have to pause and go into edit mode to move them into different positions etc, which breaks immersion a tad. Theres gotta be a way to make em move without breaking physics and the like.
I tried with col triggered anims for a bit, but it locks the nodes too tightly for larger movement - but its possible to have a stationary atom with anim triggered limbs that appears to "hug" or reach out to you when you enter the col trigger radius. Its not perfect, but its a wip i feel.
 
The only thing that seems tricky to do is making the people move to different positions dynamically or change poses - you have to pause and go into edit mode to move them into different positions etc, which breaks immersion a tad. Theres gotta be a way to make em move without breaking physics and the like.
I tried with col triggered anims for a bit, but it locks the nodes too tightly for larger movement - but its possible to have a stationary atom with anim triggered limbs that appears to "hug" or reach out to you when you enter the col trigger radius. Its not perfect, but its a wip i feel.

Everything you mention is technically possible in VAM. There is just no way around the tedious trigger work and organization involved. I want to be the kind of creator who puts in the work but at the end of the day there is only so much one person can do.

The key to making complex scenes is using MacGruber's Logic Bricks and getting used to using 'States' which you'll need to quickly enable/disable functions so you don't run into conflicts when changing poses (especially with collision triggers). In fact animated transitions is where most people get hung up, including myself. Every now and then its worth the extra work they require but you can actually use a bunch of clever tricks to get away with changing poses. Here is an example from the scene I'm working on.

ECPreview3.gif


In Acidbubble's Timeline it is super worth it to use 'Poses' which makes changing animations, locations and any other kind of 'person' changes that might cause physics issues super simple to transition with just one click. Definitely don't be intimidated by working with these plugins, I have absolutely no coding skills and I do everything in my scenes is made with just lots of triggers and logic bricks.
 
While MacGruber, Acidbubbles and others have done AMAZING work (and I can't thank them enough), people need to stop being afraid of writing their own scripts.
Yes, it's hard.
But man is it rewarding!
I also thought there were limits early on but it has become clear there are none.

VaM is just a unity sandbox. If you can write a script in Unity you can put it in VaM. This means manipulating CUAs as well as the person atoms. To prove this I started writing a game which I uploaded for free on the hub, you can inspect the scripts and see what I did there.
I did little things like animating a fridge door or allowing the barnacle from Alyx I uploaded to open and close it's mouth. I have many other cooler scripts that are specific to personal projects (I may or may not release them in time when I am happy with them) and it's amazing what you can actually do.

While I encourage everybody to check out the amazing existing tools, please don't be afraid to go down your own path and learn more about scripting and unity. Who knows, one day you could be next to those famous names in VaM with people thanking you for your amazing work.
 
When playing with scripts I usually have VaM in desktop mode on one monitor and the editor (visual studio) on a second monitor. When you save the script it just needs clicking reload in VaM to update.
I think there was a plugin to reload them automatically on change? I might be wrong, if there is I should probably install it, if there isn't somebody needs to write one...
I assume that new AcidBubbles one isn't on the hub, do you have a link to it?
 
Here it is
Really impressive
 
Oh im happy to spend the time making something work, i just cant find any rough guides that i can understand. I have some minor problems IRL that cause frustration trying to learn things, so most of my time is spent dl'ing peoples scenes and then pulling them apart to figure out how they work. I cannot figure out the subscene thing at all - and it seems to be key to alot of the cool stuff out there. I cant follow youtube tutorials very well - but i dont mind paying patreon fees if someone has done some in depth tutorials or they have a decent plugin that fills a gap i cant bridge myself :)
I did play with Unity a few years ago but the scripting thing isnt something id intended to look at just yet (tries to avoid engrossing in another 18 month hobby >.> )
 
Have you been diagnosed ADHD yet?
Anyway, tearing apart other scenes is a great way to learn. Don't be afraid to open the scripts up and go through them too!
There are some good basics for scripting here on the hub already which will help you a lot, and there are loads of generic unity guides that obviously need minor adaption to work in VaM but help with a lot of the things you need to understand to get it working.

I haven't worked out the subscenes thing myself either yet so don't feel bad. I would personally rather write a complex script to control my scene as I feel I would understand that more myself. Good luck whatever path you go down and I hope you enjoy it!
 
Back
Top Bottom