I have a monster of a pc, and VAM is super-slow with loading and changing scenes, while some assets are detailed, it looks like there is a problem with loading asynchronously and which is a known problem with some unity versions.
I've read up a bit, and it looks like VAM is having these exact problems:
https://forum.unity.com/threads/extremely-slow-loading.856513/
I don't want to be a know it all and i don't know if this is the problem: LoadAssetAsync looks broken in some cases with unity (and with VAM).
This is a solution from the unity Forums:
"FYI I tried the SyncAddressables Providers examples from the Copenhagen talk, but didn't see a huge improvement. As far as I can tell the slowdown is probably in some sort of polling background code in ResourceManager maybe (but that code isn't accessible so I'm SOL there).
Anyways, I stuck an interface in front of my LoadAssetAsync class and wrote a class underneath which just uses Resources.Load, and my loading times are back to normal again (milliseconds instead of seconds)."
This is looks like an actual doable solution, i'm a programmer but haven't done much with Unity yet, but i can look into it if you don't have the time.
I've read up a bit, and it looks like VAM is having these exact problems:
https://forum.unity.com/threads/extremely-slow-loading.856513/
I don't want to be a know it all and i don't know if this is the problem: LoadAssetAsync looks broken in some cases with unity (and with VAM).
This is a solution from the unity Forums:
"FYI I tried the SyncAddressables Providers examples from the Copenhagen talk, but didn't see a huge improvement. As far as I can tell the slowdown is probably in some sort of polling background code in ResourceManager maybe (but that code isn't accessible so I'm SOL there).
Anyways, I stuck an interface in front of my LoadAssetAsync class and wrote a class underneath which just uses Resources.Load, and my loading times are back to normal again (milliseconds instead of seconds)."
This is looks like an actual doable solution, i'm a programmer but haven't done much with Unity yet, but i can look into it if you don't have the time.