We need a shop for content on VaM Hub!
As far as I can see almost all monetized content is being posted on Patreon, which does not make any sense at all, neither for VaM nor for its creators or its users.
First of all, all the fees (plattform, payment, payout, conversion) are going to Patreon instead of to VaM, which could further aid towards growing it and reaching a wider audience.
Secondly, the Patreon model does not make much sense for all creators on VaM since it does not cater towards the purchase of targeted content, on top of which, it puts unnecessary pressure on the creators to churn out more content in order to keep their subscribers instead of allowing them to take their time and create quality stuff.
It may make sense for some very active studios / creators, but this subscription model could also be something that can be easily enabled in a VaM Hub Shop.
Last but not least, for the users looking to buy specific content, lets say any given scene, voice pack, models or whatever, it should be a one time purchase and then a licensing fee if used for the creation of more content (except for the subscription case of very active studios / creators) without the need for a subscription.
Having all the content centralized on one location also greatly simplifies updates / downloads and as mentioned above the licensing issue, which can be easily solved as a microtransaction / % of sales price.
Furthermore, by implementing one time purchases of specific content, pricing can be much more favorable for creators as well as its users, besides the obvious output of higher quality content.
There are countless use cases which support this, from the creative mind that wants a side hustle and upload his occasional creations, voice actors, motion capture studios or just the simple user which is interested in specific content.
Not to mention the fact that by breaking down all the different parts to create a scene and monetizing them for their relative creators, from sounds, motions, clothing, models and so on, the creation of quality content and the growth of the platform is highly incentivized.
Ultimately, what makes VaM unique are all of its creative minds as well as their content. By having its own shop to fairly compensate the creators for their time and simplifying the purchase for users, there is no limit to what this can grow into.
As far as I can see almost all monetized content is being posted on Patreon, which does not make any sense at all, neither for VaM nor for its creators or its users.
First of all, all the fees (plattform, payment, payout, conversion) are going to Patreon instead of to VaM, which could further aid towards growing it and reaching a wider audience.
Secondly, the Patreon model does not make much sense for all creators on VaM since it does not cater towards the purchase of targeted content, on top of which, it puts unnecessary pressure on the creators to churn out more content in order to keep their subscribers instead of allowing them to take their time and create quality stuff.
It may make sense for some very active studios / creators, but this subscription model could also be something that can be easily enabled in a VaM Hub Shop.
Last but not least, for the users looking to buy specific content, lets say any given scene, voice pack, models or whatever, it should be a one time purchase and then a licensing fee if used for the creation of more content (except for the subscription case of very active studios / creators) without the need for a subscription.
Having all the content centralized on one location also greatly simplifies updates / downloads and as mentioned above the licensing issue, which can be easily solved as a microtransaction / % of sales price.
Furthermore, by implementing one time purchases of specific content, pricing can be much more favorable for creators as well as its users, besides the obvious output of higher quality content.
There are countless use cases which support this, from the creative mind that wants a side hustle and upload his occasional creations, voice actors, motion capture studios or just the simple user which is interested in specific content.
Not to mention the fact that by breaking down all the different parts to create a scene and monetizing them for their relative creators, from sounds, motions, clothing, models and so on, the creation of quality content and the growth of the platform is highly incentivized.
Ultimately, what makes VaM unique are all of its creative minds as well as their content. By having its own shop to fairly compensate the creators for their time and simplifying the purchase for users, there is no limit to what this can grow into.
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