I am attempting to make a complex scene with multiple outcomes based on several actions you've taken throughout the scene - choices you make increase or decrease the counter, affecting your end result.  Is this possible with logic bricks or some other method?  I know the counter brick sends a signal upon reaching 1 or 0, but I need more information than that.  I need to be able to do X only if the counter is above a value
Thanks for the help
				
			Thanks for the help