Following is what Id like to achieve.
1.Start audio1
2.When audio1 is finished, set random timer
3.After random timer is ended, start audio2
I want to avoid overlap of audio1 and audio2, so I need to receive some sort of "audio1 completed" flag.
Is it possible to do such thing?
(What I really...
I am attempting to make a complex scene with multiple outcomes based on several actions you've taken throughout the scene - choices you make increase or decrease the counter, affecting your end result. Is this possible with logic bricks or some other method? I know the counter brick sends a...