logic brick

  1. Y

    Can we get "audio finish" message?

    Following is what Id like to achieve. 1.Start audio1 2.When audio1 is finished, set random timer 3.After random timer is ended, start audio2 I want to avoid overlap of audio1 and audio2, so I need to receive some sort of "audio1 completed" flag. Is it possible to do such thing? (What I really...
  2. J

    Using a counter logic brick (or another method), can I trigger an action only if the counter is above a certain value?

    I am attempting to make a complex scene with multiple outcomes based on several actions you've taken throughout the scene - choices you make increase or decrease the counter, affecting your end result. Is this possible with logic bricks or some other method? I know the counter brick sends a...
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