Question uibutton help

ChampionWhisky

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I'm trying to figure out how to align the uibuttons perfectly without painstakingly eyeing them in to place. I've also seen some creators bulk 50 buttons into 1 atom as well. One comes to mind is sxs4. How do I do this without giving myself an aneurysm?
 
And most important: you have a "move" tab on every atom in VaM. So you can perfectly align everything to everything ;)
 
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Use PowerHandles (part of Essentials)
Hold left CTRL + SPACE while moving to align to the 3D grid, the same you get from the move tab. Grid size can be adjusted in the plugin settings.
Hold left ALT + SPACE for rotational grid (e.g. rotating in 30 or 45 deg increments)

Combined with the mentioned KeyBindings to duplicate atoms, you can work very quickly.
 
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So ive done as youve said and its worked for the most part. creating fast uibuttons and aligning them perfectly. one thing i cant seem to do (might be a bit dense im new to this) is get them to all move together on 1 green square. so if i have 1,2,3,4 that all trigger the next stage in an animation, they still work independantly but selecting that green square and moving it around now moves all the numbers.

i understand that i can parent them all to one atom and move them all that way but ive seen in SXS4's animations they can all be done in the way i mentioned above. unless i parent them and then hide the green square somehow.

edit: ive looked in his scenes and they are indeed hidden but still not parented
 
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edit: ive looked in his scenes and they are indeed hidden but still not parented
Don't know the scene(s) you mean but possibly it could be using a parent-link or physics-link rather than just parenting?

It's all on the same tab:
 
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Don't know the scene(s) you mean but possibly it could be using a parent-link or physics-link rather than just parenting?

It's all on the same tab:

you were spot on. ive got scenes working exactly how i want them to now
 
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