1) Using Anti-Aliasing in MacGruber PostMagic without warning. I don't know the breakdown of VR vs. Desktop users, but I presume the majority skews slightly toward VR users. As such, it would be amazing if creators could have Anti-Aliasing and Depth of Field turned off by default in every scene to accommodate the most likely users of their scene or at least indicate in the scene description that MacGruber's PostMagic is enabled and which atom to find the plugins. It is incredibly grating to have to search through the Person plugins, the scene plugins and everywhere else desperately trying to disable this setting so you're not getting double vision. I suspect some creators who don't use VR maybe aren't aware of how destructive this is to enjoying your scenes and looks so I figured I'd mention this. It's also possible there's a way to keep the @MacGruber settings intact and still enjoy VR content, but I can't figure out how if so. When I first started using VAM, there were many scenes I deleted and never went back to because I just figured they were "broken" and it took quite awhile to figure out what was going on, mostly through reading random posts about others not sure why they were getting double vision or a blurry image. So PLEASE either identify that you're using anti-aliasing especially or have it disabled. Having a button to easily turn plugins on and off doesn't really help because when you're in a double vision image, it's almost impossible to click said button. Bottom line: It's easier for a Desktop user to enable/disable plugins than it is for a VR user to turn them off even if it delays your desired presentation.
2) Using basic clothing items that are 100 MB+ on looks. I know this is down to personal preference, but sometimes a creator will have a great scene that clocks in around 2 MB but then have dependency clothing items that are 100 or 200 MB and they're just a basic bikini or shorts that could easily be replaced by something similar that's smaller. Because VAM hogs a lot of resources on one's computer, after awhile, 100+ MB clothing items, scenes or assets in the dependencies can be enough of a reason to not download a look or scene. Obviously it would be great if everyone made slimmer files (@GMAN749 is a wizard at this somehow), but sometimes it's just not possible because of physics or textures on clothing. And large clothing files are often awesome! But when it's a pair of underwear or a swimsuit or a basic skirt and halter top combo, it just seems excessive when there are plenty of smaller alternatives. Spending drive space on Skin Textures is accepted because we know in order to get closer to realism, it requires a lot of detail. It's similar with special clothing like armor or a custom costume, but if you just have your model in something skimpy, it's easy to get skipped over because of size. Of course, a user can just download a scene without the clothing, but that requires knowing what's what in the dependency list which takes a bit of experience. Relatedly, when downloading from the in-game Hub, the size of scenes and dependencies is available, but not when downloading from here on the Hub website from Desktop, which is often just easier and faster. @meshedvr is there any way for the website to display file sizes when viewed through a browser or is that site breaking?
Feel free to ignore these wishes creators, but I just figure it may help more people engage with your work if there are as few barriers to enjoying it as possible. For new users who may be wondering why so many scenes seem broken, they're not! You just have to hunt for that one plugin and disable it.
2) Using basic clothing items that are 100 MB+ on looks. I know this is down to personal preference, but sometimes a creator will have a great scene that clocks in around 2 MB but then have dependency clothing items that are 100 or 200 MB and they're just a basic bikini or shorts that could easily be replaced by something similar that's smaller. Because VAM hogs a lot of resources on one's computer, after awhile, 100+ MB clothing items, scenes or assets in the dependencies can be enough of a reason to not download a look or scene. Obviously it would be great if everyone made slimmer files (@GMAN749 is a wizard at this somehow), but sometimes it's just not possible because of physics or textures on clothing. And large clothing files are often awesome! But when it's a pair of underwear or a swimsuit or a basic skirt and halter top combo, it just seems excessive when there are plenty of smaller alternatives. Spending drive space on Skin Textures is accepted because we know in order to get closer to realism, it requires a lot of detail. It's similar with special clothing like armor or a custom costume, but if you just have your model in something skimpy, it's easy to get skipped over because of size. Of course, a user can just download a scene without the clothing, but that requires knowing what's what in the dependency list which takes a bit of experience. Relatedly, when downloading from the in-game Hub, the size of scenes and dependencies is available, but not when downloading from here on the Hub website from Desktop, which is often just easier and faster. @meshedvr is there any way for the website to display file sizes when viewed through a browser or is that site breaking?
Feel free to ignore these wishes creators, but I just figure it may help more people engage with your work if there are as few barriers to enjoying it as possible. For new users who may be wondering why so many scenes seem broken, they're not! You just have to hunt for that one plugin and disable it.