I think I am misundertanding a lot of things related to how Timeline animations work and what influences the animation playing, so please bear with me if I'm asking nonsense.
I set triggers on my animation and when on VR (which pummels my FPS because I have a weak GPU) with say less than 14 FPS, ocasionally a trigger in the animation is not executed. The scene is set as "Game time" which is expected to slow down with low FPS:
Thank you
I set triggers on my animation and when on VR (which pummels my FPS because I have a weak GPU) with say less than 14 FPS, ocasionally a trigger in the animation is not executed. The scene is set as "Game time" which is expected to slow down with low FPS:
- Would the playing "accuracy" of the animation be influenced by FPS, or Physics level, or something else, that would lead to a keyframe being skipped?
- Would there be something special about a first or last keyframe that could have it skipped because of blending with the next scene?
Thank you