manual trigger option, just leave the other atom blank or select a light or other atom that's really far away if you did that initially
two options: 1, button
2, "idiotic slider trigger" (left side bottom) that's just what i'm calling my exercise in lack of knowledge, you can trigger that externally with a button or other trigger, it resets to zero when you increase it by like, anything
moved manual trigger to shortcut removed idiotic slider
hmm, lemme check, I think i left in an old variable that could screw with the safety checks before vibrating, I'm currently trying to add in penis flexes tooJust starting work on this with default settings, and it is running fine for the most part with preestablished scenes with one exception: in some cases, the thigh/butt jiggle occurs on insertion, but then halfway through the animation it switches to occurring on withdrawal. Is there a way to make jiggles only occur when hip/pelvis handles are moving toward each other? (can't think of a reason why you'd want jiggles to occur when the handles are moving away from each other)
lol, yeah, i implemented that in such a retarded way, Hopefully its fixed after the calves updategreat work for making this a plugin. i tried this in futa x futa scene and it works nicely. unfortunately it randomly stops working in my scenes until i hit the manual trigger button. then it works for like a minute or two until it stops working and i have to hit the manual trigger to get it to work again.
i tried to play with it for a bit to see what the issue might be, but the bug seemd a bit inconsistent unfortunately..
I can still use this without other issues if i set up alternative means of triggering it. which is not a big deal
added calves a particularly tricky set of morphs, and then added another set of morphs on the butt for expansion/contraction
other "improvements" some speed values can be reverse, like leg rotation, some butt values, useful for... reasons?
Also, i think i've fixed the manual trigger issue, I just went direct to the globaltimer1 val instead of setting manual trigger to 1 and cancelling it later with an if statement, pretty sure thats one of the things that could make it unstable
also...
Today was a nice play session: butt values seem parameters wich need some little more user attention when we load the plugin... but at least one testing when downloading any update is a standard for vam. Compressor (and vibration) is probably becoming a very important "must", all-in-one solution for sex interaction... if that is your ambition, for us it is our best hope.ParticlePinnacle updated thigh compressor and vibrations with a new update entry:
calves, better butt
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Ah, just set the speed sensitivity to some value and the vibration amount to min amount then it's all speed sensitive in amplitude the math just goes vibration amount is that slider plus the calculated speedOne more thing (apologies if this is already available): we could use a falloff slider that will cause reduced jiggle if an action occurs at a speed that is slightly lower than the speed threshold, because right now it seems like the plugin only chooses between full strength jiggle and no jiggle at all.
Compressions reworked, now there's a tiny delay between compressed and reset values, plus a calibration button, use for when your models are
new feature, stomach & ribs impacts (I just wanted to wail on an Orc) entirely speed sensitive defaults, you can add a minimum and trigger externally
accidentally overwrote the calibrate button with manual trigger, ergh, fixed now
hmm... I just loaded v14 into my testing copy of vam again (works), that error is pretty specific to not being able to find morphs. There are a couple solutions, you may be using an old version of vam that needed a checkbox for morph packs to use morphs from plugins, so you could update to the latest version which would solve it, alternatively, you can just rename to .rar and copy paste the unzipped contents to your respective directories, then reload vam.
hmm... odd, i'll just put in the last .var with the current version, my guess is that vam is having trouble sometimes with the new morphs and some of the names need shortening, i'm trying to add in the ability to do presets rnI am also receiving the same error even when using another person atom as a reference. I am on the latest version of VaM.
fixed the time delay stuff for compressions,
Also, I think some of the new morphs started screwing with the names of the old ones for some people(too many spaces probably), so I included the old versions while I start shortening the names of some of the old morphs
if the current version doesn't work, v12,11 or 10 should hopefully fix the problem, they're in the addon package and use the same morphs
kindof a major update
I had to rename morphs to eliminate spaces in the names, this was apparently a problem in v14, it probably fixes the "can't find morph" bug, but it also means the script isn't going to find
New invisible feature! script now supports two seperate instances of vibration, so now you don't have everything resetting prematurely after successive impacts with low damping & high "more jelly" values
Move butt vibrations down and spaced them out to appear to have more "follow...
ParticlePinnacle updated thigh compressor and vibrations with a new update entry:
fixes and improvements
Read the rest of this update entry...