added calves a particularly tricky set of morphs, and then added another set of morphs on the butt for expansion/contraction
other "improvements" some speed values can be reverse, like leg rotation, some butt values, useful for... reasons?
Also, i think i've fixed the manual trigger issue, I just went direct to the globaltimer1 val instead of setting manual trigger to 1 and cancelling it later with an if statement, pretty sure thats one of the things that could make it unstable
also removed some clutter and deprecated variables that could also mess up the script