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thigh compressor and vibrations

Plugins thigh compressor and vibrations 19

couple of fixes:

morphs should all be set to pose now for compatibility

moved the sex giver's position detection to thighs, helps with more complex movement detection

re-enabled the time delay on compression

to do: rework the way compression works?
so, apparently toys didn't work w/ the new ribs and stomach hand collision stuff, when it was in addon package form, running as a script worked fine w/ toys for some reason, rib vibrations prob won't work with toys yet
kindof a major update

I had to rename morphs to eliminate spaces in the names, this was apparently a problem in v14, it probably fixes the "can't find morph" bug, but it also means the script isn't going to find

New invisible feature! script now supports two seperate instances of vibration, so now you don't have everything resetting prematurely after successive impacts with low damping & high "more jelly" values

Move butt vibrations down and spaced them out to appear to have more "follow through" & time delay (reverse cowgirl positions seemed to not look right with the butt moving before the thighs, this has to do w/ the glute being a softbody)

boob vibration now works... better, morphs added there

stomach& ribs impacts vibrations, right of left sex giver hand to areas, extremely finicky, but work, its set to .23 to start, i reccomend .7 ish if you want to see reasonable impacts
fixed the time delay stuff for compressions,
Also, I think some of the new morphs started screwing with the names of the old ones for some people(too many spaces probably), so I included the old versions while I start shortening the names of some of the old morphs

if the current version doesn't work, v12,11 or 10 should hopefully fix the problem, they're in the addon package and use the same morphs
accidentally overwrote the calibrate button with manual trigger, ergh, fixed now
Compressions reworked, now there's a tiny delay between compressed and reset values, plus a calibration button, use for when your models are

new feature, stomach & ribs impacts (I just wanted to wail on an Orc) entirely speed sensitive defaults, you can add a minimum and trigger externally
added calves a particularly tricky set of morphs, and then added another set of morphs on the butt for expansion/contraction

other "improvements" some speed values can be reverse, like leg rotation, some butt values, useful for... reasons?

Also, i think i've fixed the manual trigger issue, I just went direct to the globaltimer1 val instead of setting manual trigger to 1 and cancelling it later with an if statement, pretty sure thats one of the things that could make it unstable

also removed some clutter and deprecated variables that could also mess up the script
moved manual trigger to shortcut removed idiotic slider
manual trigger option, just leave the other atom blank or select a light or other atom that's really far away if you did that initially
two options: 1, button
2, "idiotic slider trigger" (left side bottom) that's just what i'm calling my exercise in lack of knowledge, you can trigger that externally with a button or other trigger, it resets to zero when you increase it by like, anything
So, last update for the day probably, I added in speed sensitivity, so now you can have a minimum vibration amount PLUS vibration amplitude due to the speed of impact, or just impact from speed, or just use the minimum
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