As many of you will know, the image that your graphic card is sending to your VR headset has most of the time a bigger resolution than the physical resolution of your headset screens.
This has technical reasons, like for removing the distortions caused by the lenses, and so on.
How much it differs, is different from headset to headset. At 100%, a Valve Index, for instance, is rendering a 2016x2240 image, which is roughly 1.4 times higher than the visible resolution of 1440x1600. More resolution = more performance needed.
So wide, so far. In the steam settings, you have the option to change those resolution. Many of you know, that going below 100% or 1.0, will reduce the image quality dramatically. With more powerful graphic cards around, many of us are setting this value higher. This is called Super Sampling: the image will be rendered in a higher resolution and is downscaled to the standard resolution again. As you may know from your TV or DVD player, this can enhance the image quality for a certain amount. Not as much as having a higher native resolution, but nearly at the full performance costs.
This is something every SteamVR user will/should know. What is less known is, that SteamVR has a function to select a higher Super Sampling rate automatically, according to the estimated rendering performance of your graphic card. Many of us have switched this off to keep the manual control.
What does this have to do with VaM? Vam has a Super Sampling slider, too!
It is the big fat slider at the top of the tab where you will find the performance settings. If you will use the quality/performance presets, it will be set automatically up to 2.0 which means 200%. Whereas most of us VR users are very cautious to set the Super Sampling slider in SteamVR, many will click on "Ultra" to get best quality without a second thought.
Setting the VaM Super Sampling to 2.0 is the same as pushing the SteamVR SS slider to 200%.
What are the news of this posting? If you will use both sliders at the same time, may it be intentional or because of those automatic SteamVR function,
BOTH VALUES WILL MULTIPLY!
For instance, if you have a newish GPU and your SteamVR SS settings are at maybe 150%, having the VaM SS settings on 2.0 will multiply that value to 300%! This is an enormous render size, your poor GPU has to handle.
How can this guy know this for sure? That is simple: after a lot of testing I gave up and simply asked MeshedVR.
To save him from other users asking the same question again, and to make other users aware of this being an issue, I wrote this warning.
This has technical reasons, like for removing the distortions caused by the lenses, and so on.
How much it differs, is different from headset to headset. At 100%, a Valve Index, for instance, is rendering a 2016x2240 image, which is roughly 1.4 times higher than the visible resolution of 1440x1600. More resolution = more performance needed.
So wide, so far. In the steam settings, you have the option to change those resolution. Many of you know, that going below 100% or 1.0, will reduce the image quality dramatically. With more powerful graphic cards around, many of us are setting this value higher. This is called Super Sampling: the image will be rendered in a higher resolution and is downscaled to the standard resolution again. As you may know from your TV or DVD player, this can enhance the image quality for a certain amount. Not as much as having a higher native resolution, but nearly at the full performance costs.
This is something every SteamVR user will/should know. What is less known is, that SteamVR has a function to select a higher Super Sampling rate automatically, according to the estimated rendering performance of your graphic card. Many of us have switched this off to keep the manual control.
What does this have to do with VaM? Vam has a Super Sampling slider, too!
It is the big fat slider at the top of the tab where you will find the performance settings. If you will use the quality/performance presets, it will be set automatically up to 2.0 which means 200%. Whereas most of us VR users are very cautious to set the Super Sampling slider in SteamVR, many will click on "Ultra" to get best quality without a second thought.
Setting the VaM Super Sampling to 2.0 is the same as pushing the SteamVR SS slider to 200%.
What are the news of this posting? If you will use both sliders at the same time, may it be intentional or because of those automatic SteamVR function,
BOTH VALUES WILL MULTIPLY!
For instance, if you have a newish GPU and your SteamVR SS settings are at maybe 150%, having the VaM SS settings on 2.0 will multiply that value to 300%! This is an enormous render size, your poor GPU has to handle.
How can this guy know this for sure? That is simple: after a lot of testing I gave up and simply asked MeshedVR.
To save him from other users asking the same question again, and to make other users aware of this being an issue, I wrote this warning.