I am having very strange problem with VR in Oculus Rift S - in some scenes I created (that were working fine previously) - animations now start of normal speed but then geometrically slow to a crawl and stop completely in about 6 seconds after starting play (can see it stopped at this in main animation line). The same scenes seem to play fine on desktop version. If I hit the new restart animation button then the characters appear to be "half" moved... heads and hands get pulled apart like they are in two places. Is there a known VR bug with latest version of VAM? I have no idea what is causing it or why it works fine in desktop version.