How can I get paths for internal VAM's assets to load them by scripts. For example, i check Vamifier plugin script and found
But how the author of plugin got it? And how can I get list of assets in VAM's filesystem to use it?
It is necessary to integrate the plugin into the VAM and use it's own shaders, meshes and other things.
Code:
string VAM_SHADER_NAME = "Custom/Subsurface/GlossNMCull";
But how the author of plugin got it? And how can I get list of assets in VAM's filesystem to use it?
It is necessary to integrate the plugin into the VAM and use it's own shaders, meshes and other things.