This time I have a question myself.
After some month, I just wanted to import some DAZ clothing like usual.
After VaM was doing its magic, I realized that the normal maps were looking strange.
When I opened the folder I could see the imported normal maps were red instead of the usual blue color.
I know, that VaM or better Unity is auto-converting bump maps or some normal maps from DAZ, but till some month ago, there was never an issue whith this.
A short internet search has shown quite some hits on "Unity & red normal map". It has maybe something to do with compression or setting wrong variables in the code.
Question:
-Has someone else this issue, too?
-Has this maybe something to do with the DAZ shaders I have used?
-Do I not see the obvious and act a bit stupid, or is this a real bug?
-Last but not least... could this be an issue with that oldish Unity version and AMD hardware?
Last time I have flawlessly imported clothes was before I have got my all-new AMD PC (CPU & GPU).
-If this is the case, then other AMD users may please tell, if they have this issue, too.
Workaround:
In Photoshop I could see, that those red normal maps have reversed color channels.
Go to channels and ctrl+a ctrl+c ctrl+v copy the green channel over the red channel and then the blue channel over the green channel. Then fill the blue channel with pure white. No2 --> no1, no3 --> no2 and pure white to no3.
Nevertheless, it would be nice to not have to do this.
After some month, I just wanted to import some DAZ clothing like usual.
After VaM was doing its magic, I realized that the normal maps were looking strange.
When I opened the folder I could see the imported normal maps were red instead of the usual blue color.
I know, that VaM or better Unity is auto-converting bump maps or some normal maps from DAZ, but till some month ago, there was never an issue whith this.
A short internet search has shown quite some hits on "Unity & red normal map". It has maybe something to do with compression or setting wrong variables in the code.
Question:
-Has someone else this issue, too?
-Has this maybe something to do with the DAZ shaders I have used?
-Do I not see the obvious and act a bit stupid, or is this a real bug?
-Last but not least... could this be an issue with that oldish Unity version and AMD hardware?
Last time I have flawlessly imported clothes was before I have got my all-new AMD PC (CPU & GPU).
-If this is the case, then other AMD users may please tell, if they have this issue, too.
Workaround:
In Photoshop I could see, that those red normal maps have reversed color channels.
Go to channels and ctrl+a ctrl+c ctrl+v copy the green channel over the red channel and then the blue channel over the green channel. Then fill the blue channel with pure white. No2 --> no1, no3 --> no2 and pure white to no3.
Nevertheless, it would be nice to not have to do this.