Question Received message name SendPlaySegment but no handler exists for that event

jell

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In my scene when I select a specific Segment for a character in VAMStory in the TimeLine plugin - I get an error
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Did I do something wrong in VamStory or something? I can't figure out what I'm doing wrong

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Solution
I had the same recently, but with no context of VAMStory. I think in my case it was because different (old and current) versions of Timeline have been mixed, but not sure.
I had the same recently, but with no context of VAMStory. I think in my case it was because different (old and current) versions of Timeline have been mixed, but not sure.
 
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Solution
What @RunRudolf says about multiple Timeline versions in the scene makes sense, do check for that. Older versions of Timeline don't have a "Play segment" option and that would explain the error.

As for triggers, the trigger system is a base VaM function, doesn't matter usually if the trigger is used in VAMStory or any other atom/plugin. I don't think the problem is in VAMStory but on the trigger itself. Is there a "ant" segment in that Timeline? Maybe you renamed it or deleted it but the trigger still keeps the old information. Delete the trigger and make it again to be sure it's correctly set.

Scene suggestion:
Instead of using "Anna:" in the text, you have the option to include a avatar image to show the person. This is a really cool feature that makes your story dialogue look more polished.
 
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The avatar is a image, usually you place them in Custom/Images. If you add the image(s) to the avatar part of VAMStory, when you're packaging the scene to a VAR it will be picked up as a local file and be packed inside the VAR. See packaging guides for more information.
As each STORY sentence can have a different avatar, you could even have avatars with different expressions depending on the story sentence, something to play around with :)
 
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"War file" :LOL:

The packaging process takes care of everything that your scene uses (dependencies+needed local files), PLUS dependencies of the direct dependencies.
 
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That's a rule of thumb: never ever mixed versions of plugins in your scenes ;)
 
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