kanhun3833
New member
hello,
I change the file format from vam to daz, export it to blender and sculpt it, then go through daz again and apply the morph to vam.
When I export the look from vam to make a morph, if I export it in the default posture and work, the morph is formed according to the desired intention.
The problem is that in order to create a morph such as joint correction, when exporting from vam, the joint must be extracted in a bent state, making it easier to work in Blender. (For detailed joint description), after blender sculpting with the joint bent, and then going through Daz and checking the morph in vam, it is deformed, but it is deformed completely differently than intended. Is there any way to solve this?
I change the file format from vam to daz, export it to blender and sculpt it, then go through daz again and apply the morph to vam.
When I export the look from vam to make a morph, if I export it in the default posture and work, the morph is formed according to the desired intention.
The problem is that in order to create a morph such as joint correction, when exporting from vam, the joint must be extracted in a bent state, making it easier to work in Blender. (For detailed joint description), after blender sculpting with the joint bent, and then going through Daz and checking the morph in vam, it is deformed, but it is deformed completely differently than intended. Is there any way to solve this?