DAZ Gen2 custom morph (blender) scale wrong in VaM

VRKanojoFucker

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Hello. I started making own morphs today and it's pretty easy with DAZ Studio and Blender, but I got this small problem that the end result in VaM is in wrong scale. It's like the morph is amplified in VaM? In blender when I sculpt it I assume the sculpted model is 100% morph, but in VaM 100% just looks wrong. 50% looks kinda right but even then it's not entirely correct. It's like 100% applied morph looks correct on X-axis and incorrect in others.

My workflow:
- Gen2 base female .OBJ export from DAZ (set mode to DAZ and scale to 1%
- Import in blender, use sculpting tools and whatever
- Export from blender 3.5.1 with Wavefront (experimental), set scale back to 100%
- Use morphloader in DAZ, edit morph paths, save as morph asset

edit: Oh and it looks absolutely correct in DAZ studio at 100% after importing it from blender.
 
Last edited:
Okhay it looks correct actually it was just my stupid mistake. If I apply the morphs on a default Gen2 female then they look correct.
 
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