For starters, I want to apologize if this has already been brought up/exists in some form/is in 2.0 plans. I've looked and was unable to find anything, if it's already out there please let me know.
Before discovering VAM I was using The Klub 17 (TK17). I switched because despite the mod community's best efforts, the game is built on a badly outdated engine. VAM is far more photo-realistic, with more sophisticated physics and much greater flexibility/fewer limitations, and is designed much better for VR while TK17 only has VR through mods. That said, TK17 does have its advantages, particularly in terms of user friendliness. In particular, if you download enough community content you can make a movie pretty easily without having to do any animation yourself. This is thanks to the way TK17 handles poses, as well as its sequencer. I've been seeing VAM mods emerge lately which function like the sequencer, so I'll focus on poses here.
In VAM from what I have seen, "poses" refer strictly to static preset poses which can be applied to a single model. In TK17, poses could be static or animated, and could apply to a single model or multiple models at once. So, for example, you could have a "pose" which snaps Person #1 and Person #2 into an animated missionary pose together. This means that if skilled animators within the community create and upload these preset animated poses, as has been the case with TK17, users without animation skills (or who just don't want to spend hours animating every time they want to make a scene) can download them and drop them onto the sequencer's timeline and then adjust the pose's positioning as needed.
Now, there are some key differences in TK17 from VAM that it utilizes to make this work, but also ways in which VAM's flexibility can likely be used to do this better. For example, TK17 has a hard limit on the # of models in a scene (originally 3, recently upgraded to 4). Each slot is numbered, and assigned to a model before loading the scene, so it's easy for poses to identify models by # for the sake of multi-model poses. I would expect that VAM's atom system can be used the same way, since it automatically numbers people atoms in the order they are added to the scene. A frustrating limitation of TK17's system is that the model order or models used by a pose cannot be changed within the scene, so a method to do this in VAM would definitely be a welcome improvement. Additionally, TK17 requires that a "pose" of some kind always be loaded, and model positioning cannot be adjusted, only overall "pose" positioning. VAM differs in being able to freely pose and move models at all times, and it would definitely be helpful to be able to do that after loading a preset multi-model pose.
That being said, does this seem like something that could be added to VAM in some form, perhaps in 2.0?
Before discovering VAM I was using The Klub 17 (TK17). I switched because despite the mod community's best efforts, the game is built on a badly outdated engine. VAM is far more photo-realistic, with more sophisticated physics and much greater flexibility/fewer limitations, and is designed much better for VR while TK17 only has VR through mods. That said, TK17 does have its advantages, particularly in terms of user friendliness. In particular, if you download enough community content you can make a movie pretty easily without having to do any animation yourself. This is thanks to the way TK17 handles poses, as well as its sequencer. I've been seeing VAM mods emerge lately which function like the sequencer, so I'll focus on poses here.
In VAM from what I have seen, "poses" refer strictly to static preset poses which can be applied to a single model. In TK17, poses could be static or animated, and could apply to a single model or multiple models at once. So, for example, you could have a "pose" which snaps Person #1 and Person #2 into an animated missionary pose together. This means that if skilled animators within the community create and upload these preset animated poses, as has been the case with TK17, users without animation skills (or who just don't want to spend hours animating every time they want to make a scene) can download them and drop them onto the sequencer's timeline and then adjust the pose's positioning as needed.
Now, there are some key differences in TK17 from VAM that it utilizes to make this work, but also ways in which VAM's flexibility can likely be used to do this better. For example, TK17 has a hard limit on the # of models in a scene (originally 3, recently upgraded to 4). Each slot is numbered, and assigned to a model before loading the scene, so it's easy for poses to identify models by # for the sake of multi-model poses. I would expect that VAM's atom system can be used the same way, since it automatically numbers people atoms in the order they are added to the scene. A frustrating limitation of TK17's system is that the model order or models used by a pose cannot be changed within the scene, so a method to do this in VAM would definitely be a welcome improvement. Additionally, TK17 requires that a "pose" of some kind always be loaded, and model positioning cannot be adjusted, only overall "pose" positioning. VAM differs in being able to freely pose and move models at all times, and it would definitely be helpful to be able to do that after loading a preset multi-model pose.
That being said, does this seem like something that could be added to VAM in some form, perhaps in 2.0?