I've suddenly found my timeline animations breaking due to certain morphs and poses being keyframed in them.
The morphs that do and don't have this problem is not consistent. It only occurs when there is a keyrframe of that morph included in the animation and it seems to affect hands and feet even when they themselves are not keyframed in the animation.
Looking for any input on what's causing this.
Thanks in advance.
The morphs that do and don't have this problem is not consistent. It only occurs when there is a keyrframe of that morph included in the animation and it seems to affect hands and feet even when they themselves are not keyframed in the animation.
Looking for any input on what's causing this.
Thanks in advance.