Morph Sculpt

Plugins + Scripts Morph Sculpt

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Fantastic plugin, really excellent work.

My suggestion for the tool, would be when you select Draw, have CTRL or ALT or something be the Inverse Draw. Basically while I am working on a morph, if for example Draw too much and it's Bulging out, I want to be able to just click a key and have it now do the opposite and Inverse Draw. So I can just pull and push quickly without needing to go into the UI and change the Brush. So if I pick for example the Inflate, and I click Shift to apply the Inflate, it would be great to press something like CTRL to De-inflate. I noticed the Erase works good for undoing, so maybe having that on a hot key.

Of course if there are ways to do this now, that I am simply missing, then by all means please point them out to me, I appreciate it.
yeah i thought about that but it'll complicate things a bit as not all brushes can have a perfect reverse effect like move surface, smooth or smooth surface... etc. it's better to use erase brush to undo your edits
 
Dude, This is sick man. My painted clothing items have been transformed.
 
you can scale the brush down to a single pixel already?
It still doesn't work. What I mean is, the brush range shouldn't be at least 5. For example, if I want to fix something very fine, it should be 3 or 1. Looking forward to your update
 
yeah i thought about that but it'll complicate things a bit as not all brushes can have a perfect reverse effect like move surface, smooth or smooth surface... etc. it's better to use erase brush to undo your edits
An idea maybe would be to have Erase on a hot key, so you can always undo a little while sculpting. Whatever the case, this has been an excellent addition to the Vam toolbox, sooooo much better than the tedious Blender method. Thank you.
 
It still doesn't work. What I mean is, the brush range shouldn't be at least 5. For example, if I want to fix something very fine, it should be 3 or 1. Looking forward to your update
ah i get what you're saying now i thought you we're talking about the edit mode, it shouldn't make a difference anyways as long as you are zoomed in on the skin. 5 radius should still be able to affect 1 vertex at a time
 
Excellent plugin, take very little time to get used to for people with Blender experience. A small proposal that perhaps you can consider. Saving modification not as a morph but as a temporary file that the plugin can reload later, like a save file for the plugin itself.

As it is right now, say I made a morph, but later if I want to change it a bit more and export the new change as a new delta morph, then I would have two separate morphs. If it's possible to reload a save file for modification to pick up right where it was left off, then I can export everything as a single morph.

Could this be possible? It is not a big deal for me personally, just an idea that I would like to throw out there. Anyway, good stuff!
 
目前市面上有两个变形雕刻工具,对比了很多,还是你这个方便很多,可以比较精细的雕刻和编辑,非常感谢的你作品
 
This is absolutely amazing, Skynet. Great job.

As a 3D character sculptor in Blender and other apps, this plugin already has a lot of promise. Just being able to fix messed up combinations of morphs is amazing enough.

I do have some requests/suggestions, if you're willing.

* A mode toggle that totally prevents misclicks/hotkeys unrelated to sculpting, so that when it's enabled, you're only able to sculpt the model and not touch anything else. This way, you wouldn't have to hold SHIFT to brush.
* My personal workflow, whether from scratch (a sphere) or with existing models/sculpts, is to switch between Grab and Smooth brushes a lot, where Grab makes small or big changes, and Smooth quickly "mixes" things together. You can do a lot with just those two brushes. It'd be nice to be able to quickly switch between Grab and Smooth with just a single button press (eg. hold SHIFT to Smooth, while using any other brush as your primary), or perhaps be able to select two brushes from two different rollouts, so that the user can switch between them with said button press, in the event other users/artists have their own preferences.
* Could you add Blender's feature whereby the brush "Radius Unit" (size) can be set to either View or Scene, whereby in "Scene" setting the brush size does not change when you zoom in and out from the model? This way, the brush will maintain the same size relative to the model, as you orbit/zoom the view.

That's it from me. With such features, I'd personally be able to sculpt pretty much anything human-related, and it really opens up A LOT of potential for existing models.
 
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