-- New Features & Improvements:
- Added new rig mode, Edit character bone offsets, with mirror support, orthographic view for accurate bone alignment, snap camera view (up, bottom, left... etc)
- Adjust Rigging to shape feature that works better than original DAZ implementation, allows for auto bone fitting to new character shape that accounts sclupt mode, edit mode & current active morphs. so you can sculpt characters from scratch with no deformations issues or to fix existing morphs rigging if need be. With Custom Character Bone Hierarchy Tree UI for convenience.
- UI clean up & improvements for less bloat.
- Added "Edit Deltas" brush, with 0-1 range slider strength to edit current morph deltas on skin.
- Added "Smooth Deltas" brush to smooth out morph Delta edits.
- Added Clear Deltas from Selection button in Edit mode.
- Added new Active morphs list in Main export tab, for selecting which morphs are enabled for sculpting, edit & final export.
- Added Crossfade split mode for saving separate left & right mode with visuals, allows both morphs to have falloff starting from center extending toward sides so if only either of the morphs is applied it wont have a visible harsh cutoff in the middle.
- Added select by material feature in both Edit mode & mask mode for a quicker selections in some cases. useful if you want to quickly fix eyeballs, tongue, teeth... etc.
- Added Quick Selection buttons in edit mode.
- Added gizmo move & rotate feature to edit mode tools.
- Optimized Edit mode performance when there is a lot of vertices selected.
- Optimized Edit mode proportional editing performance.
- Added Disable Clothing & Hair toggle, useful for quickly unequipping clothing & hair items for better skin visibility.
- Fixed Proportional editing when individual origins pivot was selected, each individual origin should now pivot around itself correctly with unique proportional falloff pivot.
- Fixed EyeReflection material not being transparent when texture view is enabled within Edit mode.
- Fix Scene reload bug, should no longer spawn duplicate skins in the scene.
-- Note:
- See main hub plugin page for new feature highlight clips.