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VaM 1.x Loading animation from the desired location

Threads regarding the original VaM 1.x

jell

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Hey everyone, I'll briefly describe my problem. I took a dance animation from another creator's scene and loaded it into mine, and the problem is that when I turn on the animation, the character doesn't start the animation where I want it to—it actually moves to a different location and starts playing the animation there. Can anyone tell me what I'm doing wrong? o_O o_O o_O o_O
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In short, I want the dance animation I uploaded to play from a certain point.
 
The "control" (the character root, 4th line of your first screenshot) is on the timeline animation. It'll do that because it's being controlled by timeline. You'll need to either remove the control node to be able to move the atom freely or adjust the keyframes to your desired location.
 
If the animation is root animated, it will potentially break if you remove the control track. So the second option Geraldo suggests ;)
 
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The "control" (the character root, 4th line of your first screenshot) is on the timeline animation. It'll do that because it's being controlled by timeline. You'll need to either remove the control node to be able to move the atom freely or adjust the keyframes to your desired location.
Yes, deleting the fourth setting from the first screenshot helped, now it animates relative to the place I need :)
 
The animation in the screenshot looks seriously over-constrained to me. It's animating almost every bone. IMO, an animation shouldn't animate both hip and pelvis, elbow and hands, thighs and knees, etc. I think more fluid motion is achieved when some nodes are in the Off state, not animated. Again, it's just IMO, but I think pelvis, chest and the abdomen nodes should not be animated. Animate chest, if needed, but not abdomen. Unless it's a belly dance, LoL.
 
Yes, deleting the fourth setting from the first screenshot helped, now it animates relative to the place I need :)
Nice that it worked. As hazmhox said, sometimes things can break if you do this. This particular animation seems to have the "control" node (and even a bunch of other controls like SlimerJSpud pointed out) for nothing, really, it's just there but maybe the positions in all keyframes are the same. What you could also alternatively do (not necessarily for this one but for future problems you encounter in which the root is animated) is just move the entire CUA room to the place you want lol. That way you don't have to change anything in the timeline plugin. It is MUCH easier to move a CUA room than to adjust keyframes if you just want the character to just be placed somewhere else.
 
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