I've been following MacGruber's guide
Unity AssetBundles for VaM
and I have created an AssetBundle that contains a custom .otf font. Now I want to load the AssetBundle back but I can't.
	
	
	
		
Error log
"The name `AssetBundle' does not exist in the current context"
I can't figure out what's wrong. Am I missing a namespace?
				
			Unity AssetBundles for VaM
and I have created an AssetBundle that contains a custom .otf font. Now I want to load the AssetBundle back but I can't.
		Code:
	
	using UnityEngine;
    public override void Init()
    {
        // https://docs.unity3d.com/ScriptReference/AssetBundle.LoadFromFile.html
        var myLoadedAssetBundle = AssetBundle.LoadFromFile(assetbundle_path);
    }Error log
"The name `AssetBundle' does not exist in the current context"
I can't figure out what's wrong. Am I missing a namespace?
 
					
				 
						 
 
         
 
         
 
         
 
         
		
	
			