I do not see much in the way of jewelry, am I looking in the wrong places or is it really difficult? I would like to use some rings and watches for my scenes.
I tried a few simple rings, I figured it would be easy. I pulled a few simple ring models down from Sketchfab and tried them. I figured I would start with an asset and then work my way into clothing. They look decent in Unity and I think I got the alpha channels right using Gimp however when I package them using the asset package manager and pull them into VAM the materials seem to be missing. Silver shows up as dark grey, almost black, etc. I know there are a zillion things that I could have done wrong, (though I watched several videos and followed the instructions to the letter - I am also a Unity neophyte...). I have beat my head against the desk on this for countless hours trying different things, searching google, watching videos, (I even bought some base metal materials in Unity), with no joy. If what I am describing is a common mistake or there is something more I need to do to get the materials in for VAM outside of dropping the asset into prefab then I am all ears!
I am using Unity 2018.1.9f2 and the latest Asset Package Manager from Github.
I tried a few simple rings, I figured it would be easy. I pulled a few simple ring models down from Sketchfab and tried them. I figured I would start with an asset and then work my way into clothing. They look decent in Unity and I think I got the alpha channels right using Gimp however when I package them using the asset package manager and pull them into VAM the materials seem to be missing. Silver shows up as dark grey, almost black, etc. I know there are a zillion things that I could have done wrong, (though I watched several videos and followed the instructions to the letter - I am also a Unity neophyte...). I have beat my head against the desk on this for countless hours trying different things, searching google, watching videos, (I even bought some base metal materials in Unity), with no joy. If what I am describing is a common mistake or there is something more I need to do to get the materials in for VAM outside of dropping the asset into prefab then I am all ears!
I am using Unity 2018.1.9f2 and the latest Asset Package Manager from Github.