After fiddling around a bit with Animation Pattern ingame, my conclusion here is that it feels a bit like it's very similar to "Timeline": You pretty much define a body part, give it a animation step/key frame and then add a 2nd step/key frame with a different position and then it runs on repeat.
Is there any advantage of the ingame animation pattern option over the Timeline plugin?
Is there any advantage of the ingame animation pattern option over the Timeline plugin?