What I mean is that if a keyframe has the hip's x location at 1.25 and I want to move it by about 25% in the direction that it is going --let's say just on the x axis, no y or z-- then it would edit the keyframe's x value for the hip to 1.56. I would like to have this done for every axis (X, Y, and Z) in the direction that they are going --to the next keyframe. So if the hip is moving upwards and the x, y, and z axis are all moving, be it up or down in value, you mass edit the change in value from keyframe to keyframe by 25% more than what was originally changed, in the direction that they're going.
I.e: From keyframe 1 to keyframe 2, the hip controller X VALUE started at 1.25 and then changed to 1.8, the Y VALUE changed from 26 to 23.2, the Z VALUE went from 18 to 19. What I would like to do is mass edit the SECOND keyframe and every keyframe after's xyz value by 25% based off of their original set location and off of their direction --whether the value decreased or increased from keyframe to keyframe.
So instead of the above example for the xyz values being changed to --keyframe 1-4:
(x value) 1.25 -> 1.8 -> 1.2 -> 1.9
(y value) 26 -> 23.2 - > 32.1 -> 19.2
(z value) 18 -> 19 -> 19.3 -> 26.1
It is instead changed by 25% more than what was originally set, like so --keyframe 1-4:
(x value) 1.25 - > 2.25 -> 0.9 -> 2.38
(y value) 26 -> 17.4 -> 40.13 -> 14.4
(z value) 18 -> 23.75 -> 24.13 -> 32.63
*** This is not a request on how to change the total amount changed being changed, as in 1.25 to 1.8 being a change of 0.55, and the 25% increase being calculated on that value --as the change in movement would grow exponentially and result in a physics explosion. The value that the 25% is calculated on is solely based off of the final xyz value of the next keyframe's original value BASED OFF OF THE DIRECTION THE VALUE IS GOING --so not a total increase or decrease for all keyframes, but dependent on the value going up or down, which in this case would be the 1.8 ***
I'm truly sorry if this is overly confusing or hard to read. I'm trying to convey exactly what I mean so that there is no confusion. If you need me to clarify, please ask. Thank you so much.
I.e: From keyframe 1 to keyframe 2, the hip controller X VALUE started at 1.25 and then changed to 1.8, the Y VALUE changed from 26 to 23.2, the Z VALUE went from 18 to 19. What I would like to do is mass edit the SECOND keyframe and every keyframe after's xyz value by 25% based off of their original set location and off of their direction --whether the value decreased or increased from keyframe to keyframe.
So instead of the above example for the xyz values being changed to --keyframe 1-4:
(x value) 1.25 -> 1.8 -> 1.2 -> 1.9
(y value) 26 -> 23.2 - > 32.1 -> 19.2
(z value) 18 -> 19 -> 19.3 -> 26.1
It is instead changed by 25% more than what was originally set, like so --keyframe 1-4:
(x value) 1.25 - > 2.25 -> 0.9 -> 2.38
(y value) 26 -> 17.4 -> 40.13 -> 14.4
(z value) 18 -> 23.75 -> 24.13 -> 32.63
*** This is not a request on how to change the total amount changed being changed, as in 1.25 to 1.8 being a change of 0.55, and the 25% increase being calculated on that value --as the change in movement would grow exponentially and result in a physics explosion. The value that the 25% is calculated on is solely based off of the final xyz value of the next keyframe's original value BASED OFF OF THE DIRECTION THE VALUE IS GOING --so not a total increase or decrease for all keyframes, but dependent on the value going up or down, which in this case would be the 1.8 ***
I'm truly sorry if this is overly confusing or hard to read. I'm trying to convey exactly what I mean so that there is no confusion. If you need me to clarify, please ask. Thank you so much.