See also https://hub.virtamate.com/threads/idleposer.232/#post-15717 if you want more details what is happening with the ease in/out.
For anyone interested, I just uploaded my profile setup for Acid Bubbles Keybindings plugin. This includes settings for IdlePoser. I think it will be helpful for creators who work mostly from Desktop mode. Obviously I use this in combination with my own PowerHandles plugin. I can't do productive work in VaM without these two plugins...
@Mopze There shouldn't really be a limit for length of the name, although of course the UI will have trouble at some point. The name has to be exactly the same, though. Any typo, different lower/upppercase or any spaces, newlines, etc. around the name would cause it to not recognize the name. I recommend to work in Desktop mode where you can simply copy&paste the names.
No extra spaces or newlines? Anything like that?I don't know why, sometimes it works sometimes not... i really check to not make a mistake in typing the names.
No Nothing, i even tried names like "State1,2,3...etc" or "A1, A2" But even without numbers. Sometimes it works sometimes not... don't know if something is broken in my installation. My loading times are extremly long sometimes...No extra spaces or newlines? Anything like that?
I'll check something before, i just looked in my Addonpackages Folder... and have seen that i didn't clean it for a long time. Many same plugins in other versions *facepalm* im going to delete all unessessary ones and report if this solved my issue.@Mopze If you send me the scene, maybe I can figure out what is going on. Might take a few days, though.
Probably not exactly as named thenIf i write in exactly as i named it, its not alway working.
The tutorial is hopelessly outdated. The plan is to make a video tutorial eventually, not sure when I will get to that.I only have one concern in terms of use when it comes to add pose morphs. In your tutorial you decribe to use the "animateable"- function to filter the posemorphs. I don't know if this feature got lst with VAM updates but I can't find this in the morphs table. A function to add all active posemorphs of a persons atom like in the expression randomizer plugin would be so incredible helpful.
A good practice is to search for a common part in the name of the morphs you want to add, like "Right" or "Thumb" so selecting is faster.
Sry, I don't think that idea is useful in the context of IdlePoser. The common use case for IdlePoser is to have like 3 to 5 IdlePoser plugins on the same character, each managing a different body part. So, IdlePoser can't know which morph you want to have controlled from where and which morph just got a constant value you don't want to change. Also you don't want to animate too many morphs in the first place (performance), so adding them one by one should not be a problem.So only a polite suggestion to include a button: "add active posemorph" as ClockwiseSilvers Expression Randomizer has.
States can be assigned to groups A,B,C, etc. When groups are assigned, by default, IdlePoser only transitions to another state if that state is in another group. Unless you specifically enable transitions within a group. The idea is that you can group variations of a particular pose into groups. Now StateMask allows you to enable/disable entire groups of states at once. If you disable the group the current state is in, IdlePoser will immediately transition. Of course for any transition to happen, you need to have a transition setup to get from the current to the new group.Hi MacGruber,
by external triggers there is the possibility to set a "State Mask". I tried this out, got an error message and now there are no more valid transitions in this idleposer setup. Debug info now shows: "No valid transitions; StateMask E"
Help...
What is that statemask.
Yes, "clear".What is the command for the external trigger "set statemask" to remove the statemask? I think "clear" or something,
By the way, "having a model wave hello" with IdlePoser is not as simple as you may think.
Just in case, you realize there is a demo scene (the one from the video) in a separate package, right?Thanks, I probably misunderstood what the plugin is for. I'll look into the LogicBricks and StateMachine tutorials as you suggested.