How to use UE Live Link ARKit Face Tracking for 3D VTubing in VaM with head and eyes rotation

Guides How to use UE Live Link ARKit Face Tracking for 3D VTubing in VaM with head and eyes rotation

This is very cool! I'm wondering though, is there a reason to create the 52 face morphs for custom model rather than base G2F model? It'd be nice if there was universal face morphs and the modified FacialMotionCapture plugin to download.
 
Thank you. I have solved it. I found that because I copied the tutorial in your video to repair this plugin myself but missed a part of the code. Later, I fixed this problem and then it was solved.
 
Back
Top Bottom