Reanimator
Well-known member
I am using a custom unity object for fluid effects, and I have it positioned very carefully and linked to the appropriate atom on the person. I have unchecked the "interactable in play" box, and I have unchecked the "allow grab/possess" check boxes, but somehow I am still able to unintentionally grab them when I'm just trying to interact with the person. When I let go, they snap back in to place, but I don't want to be able to move them at all.
I should point out that I don't want to select "Hold" for position and rotation, because I want it to move based on the linked atom's position. I just don't want my virtual hands to be able to move them.
I should point out that I don't want to select "Hold" for position and rotation, because I want it to move based on the linked atom's position. I just don't want my virtual hands to be able to move them.