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Solved How to prevent "grabbing" a Custom Unity Object?

Reanimator

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I am using a custom unity object for fluid effects, and I have it positioned very carefully and linked to the appropriate atom on the person. I have unchecked the "interactable in play" box, and I have unchecked the "allow grab/possess" check boxes, but somehow I am still able to unintentionally grab them when I'm just trying to interact with the person. When I let go, they snap back in to place, but I don't want to be able to move them at all.

I should point out that I don't want to select "Hold" for position and rotation, because I want it to move based on the linked atom's position. I just don't want my virtual hands to be able to move them.
 
Solution
Did you try using "Hidden" option?

Just checked and can't move stuff in "Play Mode"
even if "interactable in play" & "allow grab/possess" are turned on.
2021.02.26.jpg
But if i move book, custom atom also moves, so link works.

You can still edit control hidden atoms, just go to "Select" list and tick "Show Hidden".
Did you try using "Hidden" option?

Just checked and can't move stuff in "Play Mode"
even if "interactable in play" & "allow grab/possess" are turned on.
2021.02.26.jpg
But if i move book, custom atom also moves, so link works.

You can still edit control hidden atoms, just go to "Select" list and tick "Show Hidden".
 
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