Is there a way to place an audio source for the player so that in VR mode, it moves with the VR headset and acts as if the player is speaking? (Without adding a possessed male character )
Hi, Harold.
If you place a normal audio source and disable those "spartial" sound effects (or how it is called),
you will hear the sound from this source without a "sound direction" and "distance" directly to your headphones.
Maybe this will do the trick.
The license notation of my content is basically "CC BY-NC", but you can use it for paid content. However, please refrain from distributing it together with paid content. If the license notation seems to be wrong, it would be helpful if you could...
Hi, Harold.
If you place a normal audio source and disable those "spartial" sound effects (or how it is called),
you will hear the sound from this source without a "sound direction" and "distance" directly to your headphones.
Maybe this will do the trick.