Creating clothing (DAZ/Blender/Marvelous Designer/Unity)
Hi! Somehow I started looking into creating some clothing for VAM, but although parts of the process are documented and I found various bits of information in different place, I am still not at a point where I would consider myself happy with the results... My basic understanding so far is...
hub.virtamate.com
Was the closest discussion I could find, and I also found a helpful tutorial for understanding configuring clothing simulation correctly here:
I'm probably going to have to start over with any clothing I've imported from DAZ - but the one thing I can't figure out...
If I want to set up multiple DAZ clothing materials as VAM Presets, how do I do that? VAM won't see the data in .dsa or .png files, from my experiments.
Do I have to make a separate .duf for each DAZ material preset and then import it in with Clothes Creator for every material preset in DAZ?