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How to make unity assets from blender items?

Wolfmaster56

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I've never done this before so I was wondering how can you port something from blender (model, textures, etc.) to VAM as an asset? I found the whole Gerudo Town and wanted to port it over.
 

MacGruber did a guide which is really useful. You need to use the correct version of unity to be compatible with Vam.
 

MacGruber did a guide which is really useful. You need to use the correct version of unity to be compatible with Vam.
it doesn't say how to do it with a Blender model.
 
it doesn't say how to do it with a Blender model.

Ouch.

Don't misunderstand the intention of that reaction, we're here to help, but... there is no such thing as "a blender model". You might wanna learn a bit about the 3D pipeline before trying to port models.
Blender files are a "scene files" for blender. They are proprietary files and you need to export them as compatible files for the engine you're targeting (in that case Unity). For instance FBX or OBJ.

I recommend you learn a bit the 3D pipeline / workflow of a game engine before diving into VAM ports... because you seem to lack that very basic level of information and it requires a LOT of knowledge (modellling, topology, UV unwrapping, texturing, materials, and so on).
 
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