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I locked a UIButton on my CenterEye, but sometimes UIButton is obscured by other objects. So is there a method or plugin to achieve the display priority of the GameUI? Thanks in advance!
Material Shader “Name Space” This will display the name of the currently selected Atom. You can rename it here as well. Material Tab Global Options ”Save To” gives you three “quick save” slots to save your current material settings to easily transfer them to another atom. This saves...
Material Shader “Name Space” This will display the name of the currently selected Atom. You can rename it here as well. Material Tab Global Options ”Save To” gives you three “quick save” slots to save your current material settings to easily transfer them to another atom. This saves...
Thanks for your answer! Unfortunately, this method has no effect on UIButtons, no matter what the value of the render queue is, it will be obscured by other objects (the wall in the picture).
Probably more complex than you are looking for, but you could look at my Benchmark scene to see how the UI is made there. It's imported from an AssetBundle with custom-plugins connecting the it's button. The FPS display is always in front and always aligned with the player head.
Why? What is this? As a side project, I was looking at PC components for upgrading my old machine. That made me browse through various forum threads on the Hub discussing FPS in VaM. Everyone is posting random FPS values, but barely anybody...
Probably more complex than you are looking for, but you could look at my Benchmark scene to see how the UI is made there. It's imported from an AssetBundle with custom-plugins connecting the it's button. The FPS display is always in front and always aligned with the player head.
Why? What is this? As a side project, I was looking at PC components for upgrading my old machine. That made me browse through various forum threads on the Hub discussing FPS in VaM. Everyone is posting random FPS values, but barely anybody...
Thanks, but it's a little difficult for me. I think I should change my mind. Since the parameters of the UIButton cannot be modified, I will try other aspects.
Material Shader “Name Space” This will display the name of the currently selected Atom. You can rename it here as well. Material Tab Global Options ”Save To” gives you three “quick save” slots to save your current material settings to easily transfer them to another atom. This saves...
Probably more complex than you are looking for, but you could look at my Benchmark scene to see how the UI is made there. It's imported from an AssetBundle with custom-plugins connecting the it's button. The FPS display is always in front and always aligned with the player head.
Why? What is this? As a side project, I was looking at PC components for upgrading my old machine. That made me browse through various forum threads on the Hub discussing FPS in VaM. Everyone is posting random FPS values, but barely anybody...
I think I may have solved it, albeit with a little flaw.
At first I tried to shrink the CanvasXY and get close to it, but the button resolution will be very low.
Later I found out that I could shrink the button as a whole and keep the resolution the same!
I scaled the button down to 0.025 and got close to CenterEye and it worked great!
But I have to hide the buttons or the gizmos will take up a quarter of my screen. ?
Still thank you both for your answers and for helping me! ❤