Answered How to make lightmaps baked in Unity effective in VAM ?

Jerom

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I baked some lightmaps in unity, and exported them along with the prefabs and other materials in an assetbundle.
but when I loaded the asset in VAM, nothing happens, no lightmaps. Textures and materials are all looking normal.
I know it can be done since I've seen some really good assets. Is there any disscutions or guides on how to do this ?
I have to use lightmaps beacuse I need to use emissive lights to lit my scene.

_____

I found out what the problem was!
I was using Macgrab's Unityvamifier pluging.
I disabled it, and all lightmap worked just fine!
So, don't be like me...
This problem troubled me for days and I got very exausted with it.
And, thanks for you guys' answers.
 
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I baked some lightmaps in unity, and exported them along with the prefabs and other materials in an assetbundle.
but when I loaded the asset in VAM, nothing happens, no lightmaps. Textures and materials are all looking normal.
I know it can be done since I've seen some really good assets. Is there any disscutions or guides on how to do this ?
I have to use lightmaps beacuse I need to use emissive lights to lit my scene.
You need to not prefab it but the scene into the assetbundle if that makes sense
 
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1664655213601.png
 
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in unity, bake lightmaps and create a reflection probe then export the scene as a assetbundle

what type of reflection probe should I use ?
I tried BAKED and REALTIME both, still the same.

 
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On your asset what intensity is the emissive, is this a skinned render object
 
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