Question How to make atoms appear and disappear?

Toddy

Active member
Messages
157
Reactions
28
Points
28
I am working on a scene were the female character appears at the beginning of the scene then vanishes at the end. I want the female to fade in and not just pop in like when using a trigger to turn on the atom in AtomControl (not to mention the headache of having timeline place on the atom that is triggered off stops/locks the entire scene). I used ZRSX character transparency plugin to fade in and out the character using triggers on timeline. For clothing I reduce the alpha value using a trigger in timeline as well. It can be a very tedious task finding all of the clothing materials (especially for eyes) in the scene to be assigned to a trigger. When it comes to hair I am completely at a lost and unable to effect it at all . Is there a simpler solution to get the effect that I want?
 
As far as I know fading in hair rendering is not possible because the hair material's shader does not support transparency

Maybe you can cheat by placing the person against a black background, with a glass panel on the foreground, and animate the glass panel transparency
 
Upvote 0
Thickness or length : )
You have no choice. You can choose an animated approach like Scary Mary, or you can simply do a on/off (max/min) value.
You won't be able to do transparency.
 
Upvote 0
As far as I know fading in hair rendering is not possible because the hair material's shader does not support transparency

Maybe you can cheat by placing the person against a black background, with a glass panel on the foreground, and animate the glass panel transparency
This a very interesting technique. I will test it out. If not for my present scene I may be able to use it in the future. thanks
 
Upvote 0
Thickness or length : )
You have no choice. You can choose an animated approach like Scary Mary, or you can simply do a on/off (max/min) value.
You won't be able to do transparency.
Length values did cross my mind. I did not know about the max/min value for hair. Maybe a combination of both could do the trick. Thanks for the advice
 
Upvote 0
This a very interesting technique. I will test it out. If not for my present scene I may be able to use it in the future. thanks
Just in case all you want to achieve is a fade-to-black...there are plugins for that. LogicBricks being one of them, which essentially places a black cube around the player camera:
 
Upvote 0
Just in case all you want to achieve is a fade-to-black...there are plugins for that. LogicBricks being one of them, which essentially places a black cube around the player camera:
This looks like a possible solution to the issue I trying solve, which was to completely change the appearance of the room in the scene (removal of furniture) just before the female atom appears . Thanks a lot
 
Upvote 0
Another option to make a character appear and disappear is to move them way out of view, then have them move into view while using Mac's technique or the Overlay plugin to do a fade to black and fade back in. It's very tricky turning character atoms off and on. That can mess up all kinds of things.
 
Upvote 0
Another option to make a character appear and disappear is to move them way out of view, then have them move into view while using Mac's technique or the Overlay plugin to do a fade to black and fade back in. It's very tricky turning character atoms off and on. That can mess up all kinds of things.
I basically wanted to have the character fade in and out. Although hazmhox advice for the hair was the solution I needed, your post gave me another idea of changing the size of the character by manipulating the scale. I am not sure if character scale can be controlled/triggered in timeline or how it will effect the position on a axis. Thanks for the inspiration
 
Upvote 0
The size is not recommended :p
Changing the size could cause explosions especially during scene playback. It's better to have a fixed size all the way through.
 
Upvote 0
The size is not recommended :p
Changing the size could cause explosions especially during scene playback. It's better to have a fixed size all the way through.
LOL.....Too late. I do not know what I was thinking. I am well aware how collisions can ruin my day yet proceeded like the issue did not exist.o_O
 
Upvote 0
Having scale in timeline as a target causes other problems too. I tried it with my Skyrim Werewolf transformation scene and it made the hair and clothing sim reset randomly in other animations, even when it was meant to be set to a constant 1.00.

I got around it by using transition actions in the trigger track to "rescale object" on the person only when I needed it to change.



I put all of the timeline animations on Huntress, so its a bit of a mess. Look at the Transformation animation trigger track if you want to see what I did with the scale change.
 
Upvote 0
Having scale in timeline as a target causes other problems too. I tried it with my Skyrim Werewolf transformation scene and it made the hair and clothing sim reset randomly in other animations, even when it was meant to be set to a constant 1.00.

I got around it by using transition actions in the trigger track to "rescale object" on the person only when I needed it to change.



I put all of the timeline animations on Huntress, so its a bit of a mess. Look at the Transformation animation trigger track if you want to see what I did with the scale change.
First I would like to say...I do not understand how I missed this scene. The intro alone had me in awe. I was so intrigued with what went into making the scene, I almost forgot about the scaling idea. Thanks very much for the scale method reference and the amazing scene.
 
Upvote 0
First I would like to say...I do not understand how I missed this scene. The intro alone had me in awe. I was so intrigued with what went into making the scene, I almost forgot about the scaling idea. Thanks very much for the scale method reference and the amazing scene.
Glad you liked it. I was originally just making the Huntress face-paint, but I got a bit carried away.
 
Upvote 0
Back
Top Bottom