interesting, i was looking at YameteOuji's tutorial on making clothing and was wondering rather than making new clothing from scratch, is it possible to export this shirt for example, into Blender or Daz and modify?
If you have the duf/obj file, you can import it to Blender or to Daz.I think that Vam's clothes can't be exported to Daz/Blender because of Copy right problems.
To avoid generating more polygons (causing performance impact), select the breast area and make a subdivision.
In this
guide I explain how to convert clothes from men's to women's and vice versa, using the Wrap to morphed verts function.At the end of the guide I wrote this:
I haven't tested it yet, but in theory if you create the clothes using a model with the Voluptuous Morph, and use the morph when importing, it will not deform the breast area or sag
This means that if you create a garment with reference to a specific body type and use that specific morph, the garment will fit without deformation. This is how clothing works for Futa models.
It's a bit tedious to handle several body types, so most of us creators are dedicated to making clothes for the G2F default morph (in my case I try to make it look good for the Voluptuos morph by editing the sim texture).
I'm glad you're trying to make clothes, use YameteOuji's tutorial as a reference to find your workflow, he uses very complicated (and expensive
) programs and sometimes you can do the same job with Blender and cheap plugins.