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VaM 1.x How to increase limit on number of Scene Audio files?

Threads regarding the original VaM 1.x

Harbinger98

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Mar 17, 2024
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Maybe I'm doing something wrong, but I have 16 wav files loaded as "Scene Audio" for triggering with Timeline. I can't seem to add any more files. Any way to increase the limit (rather than trying to learn how to put them all into an asset bundle) ? Also, any plugin to adjust the audio that is played, such as pitch (so I can re-use some of the files)?
 
Solution
I don't believe it's a limit on the number of audio files, I have a scene with a lot more (like 300 more), and it's not an issue. Maybe something wrong with the files themselves?
Regarding adjustment to audio, depends on what you call "adjust". If you just want the audio files to be played with random pitch from X to Y values every Z timeframe, you can use something FloatParamRandomizerEE to adjust the pitch of your AudioSource. If you want to manually configure each, then it's a little bit more complicated.
I don't believe it's a limit on the number of audio files, I have a scene with a lot more (like 300 more), and it's not an issue. Maybe something wrong with the files themselves?
Regarding adjustment to audio, depends on what you call "adjust". If you just want the audio files to be played with random pitch from X to Y values every Z timeframe, you can use something FloatParamRandomizerEE to adjust the pitch of your AudioSource. If you want to manually configure each, then it's a little bit more complicated.
 
Upvote 0
Solution
Maybe I'm doing something wrong, but I have 16 wav files loaded as "Scene Audio" for triggering with Timeline. I can't seem to add any more files. Any way to increase the limit (rather than trying to learn how to put them all into an asset bundle) ? Also, any plugin to adjust the audio that is played, such as pitch (so I can re-use some of the files)?

There is no limit to audio. You can't :
  • Load files that are the same
  • Load files that have the same name
  • Load files that are not wav, mp3 or ogg

Pitch is "source based". You don't need a plugin, you only need to change the pitch on the source before playback.
 
Upvote 0
I don't believe it's a limit on the number of audio files, I have a scene with a lot more (like 300 more), and it's not an issue. Maybe something wrong with the files themselves?
Regarding adjustment to audio, depends on what you call "adjust". If you just want the audio files to be played with random pitch from X to Y values every Z timeframe, you can use something FloatParamRandomizerEE to adjust the pitch of your AudioSource. If you want to manually configure each, then it's a little bit more complicated.
Weird--I went back and tried to add the 17th sound and it worked fine. Must have been something strange on my end (or too late at night). I looked at the FloatParamRandomizerEE and it is a great find! Going to be useful for lots of stuff! Thanks so much for the info!
 
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