A VAR is just a compressed folder with a meta.json file and other files. It can have scenes, presets, textures, a photo of you on vacation, all kinds of stuff you want it to have. Open it with your compression software like you would a ZIP and you can see what's inside.
If that VAR has a scene, for it to show in VAM's Scene Browser the scene will have to be inside the VAR under /Saves/scene/. Usually there's also a /Custom/ folder and inside it all kinds of things depending on the VAR. There you usually find textures, morphs, presets of several kinds, images, sounds, all kinds of things.
If the VAR was well packaged the folders and files placements will follow a sensible structure. /Custom/Sounds is where you'll store audio files you want to use in the game for example. If you open a VAR that has sounds in it, they will also be stored in that VAR's /Custom/Sounds/ folder (if well packaged). When you start VAM it reads the VARs and emulates their internal structure as if it was part of your local VAM folder.
Bu some folders may be confusing at first, eg:
- the difference between /Custom/Clothing and /Custom/Atom/Person/Clothing
The first one is for files of a clothing asset, while the second is where a clothing preset* is stored.
*A preset is just information on where to find the needed files and their parameters.
Explore your Custom folder and the contents of VARs, well made ones hopefully, and soon enough you'll be able to tell from just opening a VAR in your archive tool what kind of things it has.