As you ask about a logo...I assume you want to use this to present your content. Some looks or something? Sure, its new software to learn, but you could make this look a LOT better by importing your wall from Unity. That way you could use a PBR material for your wall and it will look better by a factor of 10. Because normal map, displacement, ambient occlusion, etc.....not just flat image.
In Unity:
- create a plane or quad in your scene
- create a new material in a folder
- Find some nice free PBR wall material, e.g. from here: https://ambientcg.com/list?category...=&q=+wall+&method=&type=Material&sort=Popular
- Download the material into your Unity project assets folder, unzip if needed
- Check whether it's imported correctly. E.g. normal maps are not always detected as normal maps and you have to tell Unity it's a normal map
- edit your Unity material. Pick one of the "Standard" shaders (matching what types of textures you got) and assign the textures to it
- drag the material onto your geometry (from project window into the hierarchy window)
- Follow this guide to get it into VaM: https://hub.virtamate.com/resources/unity-assetbundles-for-vam-1-xx.167/