I was wondering if anyone has links or a description of how the skinning system works for VAM or experiments with it? From what I see, it looks like the skin is dynamically smoothly molded around the underlying body collider structure/morphs, so technically there isn't any mesh to interact with programmatically/plugin-wise at the creator level? Orifice interactions/insertions have a papery-thin geometry aspect to them and I'm guessing that gets into the current computational limits with not wanting to add too much detail.