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VaM 1.x Fixed VR buttons

Threads regarding the original VaM 1.x

Aipas

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Sep 27, 2024
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I have fixed screen buttons (as in a fixed UI) on my scenes and would like to make them usable in VR when I release them.

Was suggested Docked UI plugin instead of canvas buttons one. Docked UI supports VR, but since I don't have a VR set, I probably can't match button positions on my end, and I'm not even sure VR allows for buttons to stay in a fixed screen space.

I made a simple test scene with docked UI buttons, if anyone wants to help, or simply provide some insight.
 
Solution
Making a fixed (on screen/hud) UI in VR is not a good practice. Since you need to interact with it, the simple fact that your head moves and your hands too, makes interacting with it extremely annoying. On top of that, the UI being always there completely breaks the immersion.

The best approach is to use a diegetic/in world UI.
Making a fixed (on screen/hud) UI in VR is not a good practice. Since you need to interact with it, the simple fact that your head moves and your hands too, makes interacting with it extremely annoying. On top of that, the UI being always there completely breaks the immersion.

The best approach is to use a diegetic/in world UI.
 
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Solution
It does break the immersion, but I've always hated - at least in desktop - to change angles and then having to "hunt" for buttons.

Still, if fixed buttons are not good VR practice I'll probably have to think of something. Most likely have a whole seperate UI and provide both choices.

At any rate, thanks for the reply.
 
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