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VaM 1.x Fixed VR buttons

Threads regarding the original VaM 1.x

Aipas

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I have fixed screen buttons (as in a fixed UI) on my scenes and would like to make them usable in VR when I release them.

Was suggested Docked UI plugin instead of canvas buttons one. Docked UI supports VR, but since I don't have a VR set, I probably can't match button positions on my end, and I'm not even sure VR allows for buttons to stay in a fixed screen space.

I made a simple test scene with docked UI buttons, if anyone wants to help, or simply provide some insight.
 
Solution
Making a fixed (on screen/hud) UI in VR is not a good practice. Since you need to interact with it, the simple fact that your head moves and your hands too, makes interacting with it extremely annoying. On top of that, the UI being always there completely breaks the immersion.

The best approach is to use a diegetic/in world UI.
Making a fixed (on screen/hud) UI in VR is not a good practice. Since you need to interact with it, the simple fact that your head moves and your hands too, makes interacting with it extremely annoying. On top of that, the UI being always there completely breaks the immersion.

The best approach is to use a diegetic/in world UI.
 
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Solution
It does break the immersion, but I've always hated - at least in desktop - to change angles and then having to "hunt" for buttons.

Still, if fixed buttons are not good VR practice I'll probably have to think of something. Most likely have a whole seperate UI and provide both choices.

At any rate, thanks for the reply.
 
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but I've always hated - at least in desktop - to change angles and then having to "hunt" for buttons.

"Destop". Not VR :)
Desktop is made for that, you could also provide buttons that shows and disappear on desktop, there are way less limitations.


Most likely have a whole seperate UI and provide both choices.

VAMStory's suite provides all tools to handle that if you're not aware of it.
 
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I've download VamStory a good while ago, but it always seemed to me that it did way more than what I needed, so I've never messed with it.
I've had a look after your comment. Maybe VAMS_Bindtocam is a way to do it?
Anyway, I'll mess around with it a bit.

Docked IU has a "use vr buttons" setting, but my whole problem was, even after activating it, not knowing what a VR user sees. I saw the buttons changing position with that option on, but in VR it probably looks different.

Incidentally, I know very lttle about Vam's cam in general. Sometimes I set a scene loading position, which in my mind should always stay the same, and then it is altered somehow. Maybe because I changed the focus on an atom?
Probably something to do with how unity cams work, or how Vam's unity cam was tweaked...

Cheers
 
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